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User Reviews

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Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.5
Gameplay How well the game mechanics work and the game plays. 4.2
Graphics The visual quality of the game 4.2
Personal Slant A personal rating of the game, regardless of other attributes 4.2
Sound / Music The quality of the sound effects and/or music composition 3.8
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 4.2
Overall User Score (6 votes) 4.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
CU Amiga (Aug, 1991)
If you're a person who thinks that yokes belong with eggs and a turbo-prop is an old biddies go-faster walking stick, chances are you've never played a flight sim. Most people are put off computer flight games after taking a look at the hugely complicated controls and incomprehensible manual jargon. Thunderhawk from Derby-based Core Design attempts to break this mould with a mix of slick graphics and a simple control method.
Amiga Action (Sep, 1991)
In the past many companies have tried to combine simulation and action games with varying amount of success. The usual result is something that satisfies fans of neither style. Thunderhawk has mixed both elements perfectly. The gameplay is fast and furious yet still has enough depths and realism to keep you coming back for more. On top of this the 3D routine is the fastest and smoothest I have ever seen. Good presentation tops off the outstanding package. Whatever type of game you play you should go out and buy Thunderhawk now.
I have to admit to finding most flight simulations a bit daunting. Don't get me wrong, I have played my fair share of 'realistic' simulators and there is a real feeling of satisfaction to be gained when you get things right but I rarely have the time or patience to read the necessary manuals and practice enough manoeuvres to get the most out of them. What I really want to do when I'm at the controls of millions of pounds worth of military hardware is blow some enemy machinery to smithereens... so thank heavens for Thunderhawk. This is action all the way, with little or no worrying about dry technical matters to slow things down. What's more, the storyline is more than just a cosmetic add-on, it makes you feel like part of a much bigger operation and gives an added incentive to complete each mission successfully.
Zero (Sep, 1991)
Thunderhawk's great feature - it's simplicity - is also its first stumbling block, Everything is controlled, rather smugly, with the mouse. Mouse movements control thrust and direction, while the buttons operate the weapons and radar. And of course, since no one understands the logistics of helicopters (because they're so silly) you will try to fly the chopper like a Fokker (ie a plane) - Many collisions with that old faithful - the friendly hangar - will follow, then you'll progress to fatal crashes into that old chestnut, the ground. Where would flight sims be without these two stalwarts, eh?
Amiga Format (Sep, 1991)
Thunderhawk creates a thrilling 3D environment, filled to the brim with bullets, blasting and battles. Its unique control system promotes last learning and allows the game itself to start at a sprint. Trick flying and quick firing are the only routes to survival from the word go. Segmented well with animated briefings, each campaign is a story that you create with brave deeds and hot flying.
Presentation and ergonomics are excellent throughout, and all the words about thought being put into how the game is played, putting the fun back into flight games which sounded so hear-it-all-before a couple of months ago have been proved to be justified.
The graphics are simply superb - not as fast and smooth as the vacuous F-29 Retaliator, but more than adequate - and the fading light on the twilight missions is very effective indeed. The sounds are equally spectacular, and I'm not just talking about the brilliant rocket, gun and explosion effects, either - the animated intro, as well as looking good is full of excellent speech! This is one of the best Amiga air combat games I've seen, so even though it's not the cheapest it's got to be bought!
Amiga Computing (Sep, 1991)
It's been a long time coming but finally a really sensational helicopter simulation has arrived – well almost, it should be released about now. In the past, many a programmer has tried to master what is perhaps the trickiest form of flight, usually with mixed results. In the case of Thunderhawk, Core Design have produced what many a flight sim fanatic has been waiting for: a playable, and more importantly a believable, chopper simulation. Probably the best comparison to Thunderhawk is the Electronic Arts classic Intercepter which never claimed to be the ultimate in realism but is one of the most enthralling action sims on the market.
Amiga Power (Sep, 1991)
At last, a flight simulation for the layman. It's hard, but in a decent, honest sort of way, and at least it makes it easy for you to give as good as you get.
Amiga Joker (Oct, 1991)
Core Design hat es geschafft, bei dieser Hübschraubersimulation alle wichtigen Funktionen auf die Maus zu legen, ohne dass deswegen auch nur ein Quentchen Spielspass verloren ginge! Steuerung, Motorleistung, Feuern, Waffen- und Zielauswahl – alles wird komfortabel mit dem Nagetier kontrolliert, die Tastatur benötigt man lediglich fur seltener gebrauchte Funktionen (Karte, Aussenansichten, Schadenfeststellung, Infrarot, diverse Stormassnahmen wie ,,Radar Jammer").
Amiga Power (Oct, 1991)
A brilliantly executed arcade-simulation crossover, which captures the frenetic helicopter feel quite excellently.
Play Time (Oct, 1991)
Abgesehen vom Intro und den Sequenzen im Headquarter ist Thunderhawk eine typische Flugsimulation im Vektorgrafikstil. Allerdings recht soft und fein zu fliegen.
Bei diesem Programm überwiegt eindeutig der Actionteil. Die Steuerung der Maschine ist auf das Wesentlichste beschränkt worden, wobei aber die Maus mit Steuerfunktionen überbelegt wurde. Zur richtigen Simulation fehlen einige Dinge wie z.B. die Möglichkeit, den Helicopter bei Triebwerksausfall durch die Restrotation des Rotors notzulanden. Ansonsten aber ein nettes Spiel ohne große Realitätsansprüche.
Power Play (Oct, 1991)
Die Programmierer von Core wollten mehr Action in die Simulation bringen, und das ist ihnen auch gelungen. In vielen Missionen wird man gleich nach wenigen Sekunden von allen Seiten unter Feuer genommen, weil der Autopilot Sie zu Anfang gleich mitten im Zielgebiet absetzt. Da wird das Spiel sehr hektisch, und manchmal verdarb diese Eigenschaft mir den Spielspaß, anstatt ihn zu erhöhen. Technisch kann man Thunderhawk keine Vorwürfe machen: Das 3 D ist flott, die Steuerung auch mit Maus recht intelligent. Spielerisch hingegen hat es mich nicht hingerissen - das mag auch daran liegen, daß das inzwischen die hundertsiebzehnte Flugsimulation ist, und eigentlich nicht viel Neues bietet. Für Amiga und ST ist das Programm mit Sicherheit ein guter Griff, denn außer dem betagten Gunship gibt es nichts vergleichbares. Auf dem PC würde ich den "LHX" von Electronic Arts in jedem Fall vorziehen.