Time and Magik: The Trilogy Reviews (Amiga)
|Three original adventures get updated for the Amiga||Katakis | カタキス (42056)|
Our Users Say
|Gameplay||How well the game mechanics work and the game plays.||3.0|
|Graphics||The visual quality of the game||2.8|
|Personal Slant||A personal rating of the game, regardless of other attributes||3.0|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||2.8|
|Text / Vocal Parser||How sophisticated the text/vocal parser is for games that use text or voice as input.||2.8|
|Overall User Score (5 votes)||2.9|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Australian Commodore and Amiga Review (Jul, 1988)
The documentation is excellent. About eight pages are dedicated to getting you started, loading etc, and the next 24 pages feature descriptions of each adventure in a story format which are a pleasure to read. You'd be silly to avoid this package. It represents good value for money for three absolutely superb adventure games.
ACE (Advanced Computer Entertainment) (Jul, 1988)
With the exception of Lords of Time, the games featured are later Level 9 productions that featured graphics in the original versions and - in the case of Price of Magik - improved parsing and vocabularies as well. This means that if you already have copies of these games, it isn't going to be worth shelling out for the new compilation - although the graphics have been improved and the games polished up, they don't improve sufficiently on the originals to justify buying a second copy.
Your Amiga (Jun, 1988)
These are three excellent games, especially in their enhanced versions and any adventurer who has not played them before is in for a real treat and many sleepless nights poured over his keyboard. Packing the three games together has got to be the adventure bargain of the year.
Amiga Computing (Aug, 1988)
All three adventures are classics and provide a good challenge, full of humour and clever puzzles.
The Games Machine (UK) (Jun, 1988)
Time and Magik is good, not all the components are particularly impressive, but the complete package makes a worthy addition to your collection - especially if you have not played the games before.
Amiga User International (Jun, 1988)
Time and Magik is a wonderful package for the Amiga user who does not own all three adventures separately, and along with the novella contained in the box, is truly great value for money. Miss out on this trilogy and you miss out on a bit of history in the making. Highly recommended.