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In Time Machine, the player takes control over Professor Potts whose main profession is building time machines. As terrorists bomb his laboratory, he gets sucked ten million years into the past. During the course of his adventure he will visit five time zones with five screens each.

This is an adventure with action elements. Most of the game is spent manipulating objects in the different time zones which have an effect on a later zone, e.g. planting a seed in the stone age will cause a tree to appear in the later zones. He also may need to bring an object from one time to another. In each zone there is one big puzzle to solve in order to get access to the next zone (the ultimate goal is to prevent the time machine from getting destroyed), but constant traveling between the time zones is necessary.

The professor has a limited amount of mini time machines in his pocket which can be placed on a screen for travelling purposes. However, the usage of them is not limited. The action elements of the game consist of enemies which try to hurt the professor. Those can be disposed of by firing an (automatically recharging) electrical discharge. While those action elements are always present, the focus lies on the puzzle solving.


Time Machine Amiga Being carried by a Pyrodactyl
Time Machine Amiga Start of the game.
Time Machine Amiga High score list.
Time Machine Amiga A bog.

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Critic Reviews

The Games Machine (UK) Sep, 1990 93 out of 100 93
Computer and Video Games (CVG) Sep, 1990 91 out of 100 91
The One Sep, 1990 88 out of 100 88
ACE (Advanced Computer Entertainment) Oct, 1990 800 out of 1000 80
Amiga Joker Sep, 1990 62 out of 100 62
ASM (Aktueller Software Markt) Sep, 1990 5.2 out of 12 43
Power Play Oct, 1990 37 out of 100 37
Amiga Power May, 1991 2 Stars2 Stars2 Stars2 Stars2 Stars2 Stars 33


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Patrick Bregger (237109) added Time Machine (Amiga) on Jan 10, 2012
Other platforms contributed by Patrick Bregger (237109)