Total Eclipse Reviews (Amiga)
There are no reviews for the Amiga release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
Our Users Say
|Gameplay||How well the game mechanics work and the game plays.||4.0|
|Graphics||The visual quality of the game||4.0|
|Personal Slant||A personal rating of the game, regardless of other attributes||4.0|
|Sound / Music||The quality of the sound effects and/or music composition||4.0|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||4.2|
|Overall User Score (5 votes)||4.0|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
The Games Machine (UK) (Jul, 1989)
The 16-bit versions of Total Eclipse are just as playable as their 8-bit predecessors. Movement is fast and scrolling smooth as our brave hero falls foul of the various traps set to catch the unwary in this highly explorable 3-D world.
Zzap! (Jul, 1989)
The latest setting for the Freescape technique is also the most imaginative, namely Egypt in the 1930's. In ancient times a curse was put on a massive pyramid dedicated to the Sun God - if ever a total eclipse happened over Egypt the Moon would explode, devastating the Earth with its debris. On October 26 1930 said eclipse is about to happen and you've a mere two hours to penetrate the pyramid and destroy the pyramid shrine to prevent destruction.
ST/Amiga Format (Jul, 1989)
In Incentive’s latest Freescape venture you can walk like an Egyptian, well an archaeologist anyway. The setting has moved from a futuristic outer space to a 1930s Earth, the good old Indiana Jones era. Earth is in danger of destruction (yet again), thanks to the curse of a pharaoh. The pharaoh was a bit cross with his people in the dim and distant past and so he put a curse upon the pyramid, viz: if the suns rays are blocked from the pyramid during the hours of daylight then the moon will explode and cover the earth in meteorites, not to mention the tidal effects of the destruction (I said not to mention the tidal effects - Ed).
Power Play (1989)
Nach dem 3D-Spektakel “Dril1er“ und “Dark Side‘ endlich wieder ein neues Tüftel- und Grübelspiel aus derselben Programm-Reihe. Zugegeben, die Geschwindigkeit und die Grafik lassen beim C 64 etwas zu wünschen übrig, aber die Spiel-Atmosphäre, Story und die teuflischen Puzzles heben dieses Manko gründlich auf. Auf den 16-Bit-Systemen gibt es an der Geschwindigkeit der Grafik nichts mehr zu meckern. Wer handfeste Denkspiele mit ein bißchen Action mag, wird an “Total Eclipse“ seine wahre Freude haben. Mir hat vor allem die tolle Atmosphäre gefallen. Wer sich schon immer mal wie “lndy Jones“ durch uralte Gemäuer schlagen wollte, darf sich hier tüchtig austoben.
Your Amiga (Oct, 1989)
This game stands and falls by its 3-D effects. Certainly the effects used are impressive, but I am not convinced that it makes for an easy time for the player. Of my friends who tried out the game, some took to it like ducks to water and thought it was superb, while others could not get to grips with it at all. Definitely one to try before you buy.
Amiga User International (Sep, 1989)
The worlds of Driller and Dark Side gave a lot of opportunity for real exploration and discovery. Total Eclipse is more maze-like due to its many small locations. I found the varied locations of the first two more interesting, but at least Incentive have come up with something a bit different. Freescape has ran its course as far as I'm concerned, but newcomers would do well to give it a bash.
Australian Commodore and Amiga Review (Oct, 1989)
The Amiga version of Total Eclipse can be controlled by mouse, joystick or keys. A panel of control icons are provided for "mouse mode", though I rarely used them. Generally I found myself using the cursor keys to move about, and the mouse to aim and fire y gun. The system is very flexible - all controls are active, so you can switch between them at any time. Sound effects are very well done, but unfortunately you have to make a choice, you can either hear what's happening in the game, or play along to a dramatic eight minute sound track - a hackle raising number with an authentic Egyptian flavour and a dramatic sounding pipe organ. A nice touch, and with eight minutes between repeats, it shouldn't prove annoying.