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User Reviews

There are no reviews for the Amiga release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
3D CONSTRUCTION KIT IS ONE OF THE BEST 16-BIT UTILITIES to appear - ever! Whether you're just interested in using it as a 3D art package or whether you want to create games to rival Incentive's own, you'll find it to be an ideal tool, with the combination of drop-down menus and short-cut icons taking the drudgery out of object creation.
Amiga Format (Jul, 1991)
The 3D Construction Kit is probably the most user-friendly game design ever produced on the Amiga. Anyone interested in 3D adventure games and a spark of imagination should check it out immediately, since it is just the thing to allow them to put everything they ever wanted from the genre into their own game. One point, though, now that the Kit is available programmers are going to have to work that little bit harder to some pretty nifty coding and designing to come up with new and challenging games. Otherwise people will start to say, “Oh yeah, but I could have done that with 3D Construction Kit!”
Amiga Action (Jul, 1991)
Upon loading 3D Construction Kit for the first time, you may find the vast array of icons fairly overwhelming. However, after spending half an hour experimenting, you'll soon begin to realise that each is logically laid out and well backed up by the range of pull-down menus. The video which is supplied with the package will help to an extent, but don't expect to be taught how to write a game. To create a full game you'll have to master the integral programming language. This may put a number of people off, but it's the only way to create something different, and actually isn't all that difficult. Once you master the language, the possibilities are endless and, therefore, 3D Construction Kit is highly recommended.
Play Time (Jul, 1991)
Was kann ich da noch mehr sagen? Es ist schon ein beeindruckendes Paket, daß jedoch einige Macken hat. Es ist exzellent dafür geeignet, solche Spiele wie Driller und Castle Master zu entwerfen, aber für andere Spiele ist es leider nicht zu gebrauchen. Noch ein kurzer Blick auf die Vektorgrafik. Die taugt völlig für Science Fiction Games, aber für Fantasy würde man sich alles ein bißchen runder wünschen. Virtual Reality ist es nun beileibe nicht, aber dieses Teil erlaubt es Dir, einige sehr komplexe Adventures ins Leben zu rufen, wenn Du bereit bist, eine Menge (eine riesige Menge) an Zeit und Mühe zu investiere um alles selber aus dem Boden zu stampfen.
Amiga Power (Jun, 1991)
If you're fed up with playing other people's games this could be the answer. It's not for the faint-hearted (or the faint-walleted) but it achieves what it sets out to do very well.
Amiga Power (Jul, 1991)
Expensive and of limited appeal, but if you've always itched to create a Freescape game you can't really complain.