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User Reviews

My all-time favorite game! Chris Solberg (3) 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work and the game plays. 4.4
Graphics The visual quality of the game 4.0
Personal Slant A personal rating of the game, regardless of other attributes 4.2
Sound / Music The quality of the sound effects and/or music composition 3.8
Overall User Score (6 votes) 4.1

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
The One (Sep, 1990)
Unlike Rainbow Arts' Block Out which falls down a touch on the graphical presentation of the 3D blocks, Welltris gives you the best of both worlds: the flexibility of a 3D well and the visibility of 2D bricks. The control method is also a lot easier to get to grips with - just four keys, rather than Block Out's eight, Welltris is frustrating, frighteningly addictive and great fun: it's got everything that Tetris had - and more.
All I can say is that if you liked Tetris then this game is definitely for you, but if you haven't played Tetris (is there anybody out there?) then try out the original before this one. Perseverance will reveal a classic puzzle game - certainly the best to date this year.
Zzap! (Sep, 1990)
The Russian game that sent the West mad is back with a vengeance. For the uninitiated, Tetris involved manipulating falling coloured shapes so that when they landed they might form a line with other shapes. The concept of the sequel is similar, but it has been expanded.
Hopefully, the cleaner, pseudo-3-D into-the-screen graphics of Welltris will attract more people than its predecessor. In principle, it's the same simple but fiendishly addictive game, but the 3-D viewpoint and four directions to tackle it from make it more challenging still. For the first few games you find yourself tilting your head from one side to another to make things easier to follow but soon it becomes second nature. Once the concept is grasped, Welltris is irresistable and deserves to be the great success that Tetris should have been but never was.
Nicht ganz so schwierig wie Blockout mit seinen dreidimensionalen Stücken, hat WELLTRIS indes ähnlichen Suchtcharakter. Das Drehen und Verschieben erfordert in späteren Levels immer schnellere Überlegungen und Reflexe. Tastenmuffel werden es etwas schwerer haben als beim Urvater Tetris. Infogrames vetreibt nun auch die AMIGA-Version (in elegant-weißer, mehrsprachiger Packung). Ehrensache, daß es auch auf dem Amiga für die Menüs und Schwierigkeitsgrade verschiedene animierte Bilder gibt. Gegenüber dem PC ist die Auflösung allerdings um einen Deut schlechter geraten.
Power Play (Aug, 1990)
Hoppla, das kommt uns aber bekannt vor? Gab es da nicht vor einem halben Jahr ein prima Geschicklichkeitsspiel mit dem Namen "Block Out"? Da ist der gute Alexey Pajitnov ein bißchen zu spät gekommen, zumal das Konkurrenzprodukt eindeutig der Sieger ist. Nimmt man das geniale Spielprinzip von "Tetris" mal vier, dann heißt das noch lange nicht, daß sich auch der Spielspaß vervierfacht.
Amiga Power (May, 1991)
Not as simple as its predecessor, but nearly as addictive.