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Whizz Amiga Having found myself unable to get far (or even not that far...) in the DOS version, I turned to the Amiga version with cheats...

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Genre
Visual
Gameplay
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Description

Whizz is one of the few 3D platformers to use an isometric viewpoint. The controls reflect this, with moving the controller to the right actually moving the character down and right, moving it down and right moving the character down directly, and so on. Each level is played out against a time limit, and the paths through the level aren’t always clear-cut. There are four different types of doors, each of which needs a particular icon to pass (the icons represent the door type, such as ice or bricks, rather than hot water or a key, or anything you’d logically expect to clear the path). You can avoid the baddies, which may be the best option, as killing them costs you some energy –this reduces the significance of the points system.

Screenshots

Whizz Amiga A component of chance: use the slot machine and you <i>may</i> win coins which will form a path (but just not necessarily in the first attempt).
Whizz Amiga ...or even a dart (no, this is not a broomstick).
Whizz Amiga In beach levels, springboards look like those inflatable rubber castles on beaches and funfairs.
Whizz Amiga The goal of each level: find the final section (marked with a chessboard pattern, like the start) and leave with a balloon.

Promo Images

Whizz Magazine Advertisement

Alternate Titles

  • "アクピョン・ゲーム ウィズ" -- Japanese spelling

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User Reviews

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Critic Reviews

Secret Service / New S Service Apr, 1995 255 out of 300 85
Amiga Games Apr, 1995 79 out of 100 79
Play Time Apr, 1995 78 out of 100 78
Amiga Joker Mar, 1995 75 out of 100 75
Amiga Joker Jul, 1995 73 out of 100 73

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Trivia

Amiga version

Aside from the standalone retail version, Whizz was also available as a part of the Amiga Magic bundle. However the latter version was easier and was made controllable via both the keyboard and the joystick.
Martin Smith (74958) added Whizz (Amiga) on May 12, 2004
Other platforms contributed by Kabushi (256460), Martin Smith (74958) and Scaryfun (17977)
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