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User Reviews

There are no reviews for this game.


Our Users Say

Category Description User Score
Gameplay How well the game mechanics work and the game plays. 3.2
Graphics The visual quality of the game 3.6
Personal Slant A personal rating of the game, regardless of other attributes 3.2
Sound / Music The quality of the sound effects and/or music composition 3.4
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.0
Overall User Score (5 votes) 3.3


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
95
Your Amiga (Dec, 1990)
Superb graphics, brilliant sound effects, outstanding monsters and horrendous gameplay, need I say more.
90
Amiga Format (Feb, 1991)
So the presentation's good, but what about the gameplay? Well to tell the truth...it's extremely enjoyable! The sign of a good shoot-em-up is when the collision detection is spot on and the control feels fluid, and when you are shot playing Z-Out you know that you're to blame for being hit!
89
CU Amiga (Dec, 1990)
Whilst not offering anything particularly new, Z-Out is a fast and furious blaster which puts most of its competitors to shame. The variety and quality of the graphics are, on the whole, excellent, with the Giger-inspired level three deserving a particular mention, with its Alien habitants sporting the piston-like jaws their film counterparts used! In addition, the end-of-level and mid-way guardians are even better than those of X-Out, rounding off one of the most polished and addictive shoot'em ups the Amiga has seen for months.
86
The One (Dec, 1990)
Gameplay has been wait thought out: apart from a range of genuinely useful weapons, secret bonuses and extra lives, there are a host of horribly devious alien formations, which don't simply wander on screen asking lobe hit - this could make it a mite tough for first timers. Even so, when you add the fabulous backdrops (taking in influences from R-Type and Alien on the way) and punchy soundtracks, you get another blaster which will prove irresistible to shoot 'em up fans.
85
Amiga Action (Mar, 1991)
You don't get many games where the sequel is better than the original, but this is the case with Z-Out. The graphics and sound are very good, being slightly better than X-Out, and make the game look and sound simply amazing. The gameplay is brilliant as well, with the Team mode putting the icing on the cake. You get quite a lot of good shoot'em-ups nowadays, but you don't very often get one as good as this. Also being very good value, Z-Out is definitely one to add to your shoot'em-up collection.
83
The graphics and sound are both very nice indeed, with some absolutely stunning aliens to be wiped out of existence, but the gameplay seems to be the same old thing - survive and blast. Even the much-used R-Type beam weapon makes a reappearance, just to wipe out those difficult end-level nasties. So not much originality, but a fair few blasting thrills, so anyone with love of laser would do well to check out Z-Out.
82
Zero (Jan, 1991)
It may be a sequel, but Z-Out is less like X-Out and more like R-Type. No, it's more a hybrid of the two. If X-Out and R-Type got married and had babies, Z-Out would be like their baby son, with the characteristics of both. In fact Z-Out could probably appear on 'Stars in Their Eyes' and beat that Shirley Bassey woman with its impression of R-Type. (Eh? Ed.) They both have the same ship design, same swirls of aliens, same power ups, same end of level mother-muthas. Which is sad really, since everybody seems to be getting bored of those left to right, extra weaponry clones. Me especially.
80
Zzap! (Apr, 1991)
Simultaneous two-player option, continue-plays, save-to-disk high scores, optional software autofire and free poster. Silky scrolling, super-fast villains, impressive mega-monsters and some great later levels. Good little tune, optional coin-op style soundtrack changing with each level plus nice FX. Tough to begin with, but two-player mode helps you get into it. Six worlds provide a tough challenge.
78
Bei dieser gigantischen Hektik und dem knackigen Schwierigkeitsgrad bleibt kaum Zeit, um die hervorragende Grafik richtig zu genießen. Zwar sind einige Alien-Sprites nicht so doll gelungen, doch das Riesenraumschiff und der Grusellevel im Giger-Style sind echt gigantisch. Game-On-Sounds gibt‘s natürlich auch, sind aber außer Speicherplatzgründen nicht sonderlich effektvoll. Der Ausgleich: Eine gnadenlos gute Titelmelodie vom Altmeister Chris Hülsbeck.
77
Amiga Games (Dec, 1992)
Abwechslung erhält das Spiel durch die unterschiedlichen Scrollvarianten und die prächtig gezeichneten Grafiken. Teilweise wird vertikal gescrollt, teilweise parallax. Am beeindruckendsten ist der Unterwassereffekt, der durch brillante Farbverläufe erzeugt wird. Wer einen schmalen Geldbeutel in der Tasche stecken hat, jedoch auf erstklassige Action nicht verzichten will, kann bei Z-Out bedenkenlos zugreifen.
76
Power Play (Jan, 1991)
Nach all den schlimmen Ballerspielen für den Amiga in der letzten Zeit kommt Z-Out gerade recht. Die Feindformationen sind interessant, abwechslungsreich und durchdacht. Selbst wenn tonnenweise Sprites auf dem Bildschirm herumzischen, bleibt man von Ruck-Zuck-Einlagen weitestgehend verschont. Ein dickes Lob gebührt auch den Grafikern, deren Pixelkunst wir tolle Hintergrundlandschaften und farbenfrohe Sprites verdanken (Der Unterwasser-Level ist eine wahre Pracht). Als besonderer Leckerbissen hat sich der Zwei-Spieler-Modus entpuppt. Z-Out ist zwar recht schwer, spielt sich aber prima. Ein feines Ballerspiel, das dem Amiga gerecht wird.
74
Amiga Joker (Nov, 1990)
Die Parallelen zu „R-Type“ sind unübersehbar, dennoch kann Z-Out nicht ganz mit dem großen Vorbild konkurrieren. Zum einen ist die grafische Gestaltung nicht sooo spektakulär (besonders die Backgrounds sind manchmal ein bißchen einfallslos gestaltet, zum anderen ist der Schwierigkeitsgrad doch sehr, sehr hoch ausgefallen. Selbst Baller-Profis sei daher empfohlen, im Zwei-Spieler-Simultanmodus einen Partner mitzunehmen - das macht nicht nur mehr Laune, sondern vereinfacht die Alienjagd auch ganz erheblich. Ansonsten kann man nicht meckern: Chris Hülsbecks Titelsoundtrack ist Klasse, und auch die packenden Melodien und FX während des Spiels sind nicht zu verachten. Kurz und gut, Z-Out macht bestimmt keine schlechte Figur es ist halt ein grundsolides Actiongame für Baller-Puristen.
(page 10)
50
Amiga Power (May, 1991)
A huge improvement on X-Out. The horizontally scrolling shoot 'em up with knobs on thing has already been done to death. A better R-Type than R-Type, but it isn't different enough.


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