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The protagonist wakes up in a hotel room in midtown Manhattan with no clothes and no money, and what is worse, no memory. Soon he discovers that some man wants to kill him and he is wanted for murder in Texas. Now his quest is to find out what exactly is going on, who he is and how to set things right.

The defining feature of Amnesia is the inclusion of the whole of Manhattan, more specifically about 4000 separate locations, 650 streets and the subway system. For this reason the original package includes a map and the "X-Street Indexer" (a code wheel for finding the nearest cross street when aligning the avenue name with the street address number), so that the player can find his way.

The game also simulates the time of day which, for example, means that stores close and open at the correct time. Most puzzles are inventory or conversation-based and it is often required to be at right place at the right time. Additionally the player needs to take care about surviving, so he needs to take jobs to earn money, buy food and find shelter at night. This is represented by the score which is divided into three parts: detective (plot advancement), character (how he interacts with Manhattan's citizens) and survivor.


Amnesia Commodore 64 Under arrest for indecent exposure
Amnesia Commodore 64 Title and credits
Amnesia Apple II I have an Apple IIe
Amnesia Apple II Waking up Naked in Bed

Promo Images

Amnesia Magazine Advertisement

Alternate Titles

  • "Thomas M. Disch's Amnesia" -- Full title

Part of the Following Groups

User Reviews

A decent attempt, but falls far short PC Booter Frecklefoot (201)
Best text adventure Ever!!! PC Booter Justin M (1)

Critic Reviews

All Game Guide PC Booter 1998 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 90
ASM (Aktueller Software Markt) Apple II Sep, 1987 9.75 out of 12 81
Happy Computer PC Booter 1986 80 out of 100 80


Topic # Posts Last Post
Thomas M. Disch, RIP 8 St. Martyne (3649)
Oct 08, 2008


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Contributed to by Terok Nor (32358) and Belboz (6576)
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