Anchorhead is a horror-themed interactive fiction game set in a Lovecraftian dilapidated fishing village. After a gruesome death ends the Verlac family line, a young couple, from a distant branch of the family, inherit the ancestral mansion. The player takes on the role of the wife in this horror-themed interactive fiction game, exploring the mansion and the town, talking to its denizens, and uncovering the mystery that hangs like a miasma over the town.
The plot is divided into three days, but - save for a few time-critical puzzles - the player need not hurry, as time only progresses after puzzles are solved.
In 2006 Michael Gentry announced an updated Director's Cut edition of Anchorhead in November 2007, to commemorate the 10th anniversary of the game. This new edition was supposed to be a complete rewrite of the code in version 7 of the Inform programming language (the current release version was written in version 6 of Inform).
Graham A. Nelson (Dr.; for providing the programming language and the compiler), Andrew Plotkin (for helping me streamline the code), Irene Callaci (for reminding me to breathe when I hit the 64k limit), L. Ross Raszewski (for excellent suggestions on how to dodge it), And thank you; Craig: I finished what I started. Fnord.