Join our Discord to chat with fellow friendly gamers and our knowledgeable contributors!

Not an American user?


Warner Bros. Studios is in massive financial debt - one zillion dollars worth of debt, to be precise! And it's all because of Yakko, Wakko, and Dot! Their madcap destruction has caused this dire financial situation, and the CEO, Thaddeus Plotz, has issued an ultimatum: either deliver three feature films on time and as cheaply as possible...or be locked in the Water Tower forever!

In Lights, Camera, Action!, the player controls all three Animaniacs, as well as Pinky and The Brain. Each Animaniac has their own abilities and drawbacks - for example, The Brain can activate complex switches, but cannot jump due to his large head, while Dot can glide through the air with her skirt, but refuses to push anything as it will damage her nails. It's up to the player to switch between each Animaniac as they make their way through each scene, performing the required tasks given by the director.

The Animaniacs are also never in any real danger - they're only filming. However, they must always pick up film reels to keep the cameras rolling. If the player runs out of film, it's game over. Otherwise, if you fall into water or get hurt, you'll just have to restart the last scene that the director asked you to perform.


Animaniacs: Lights, Camera, Action! Game Boy Advance Introductory screen
Animaniacs: Lights, Camera, Action! Game Boy Advance The director gives you your current objective in the level.
Animaniacs: Lights, Camera, Action! Game Boy Advance Intro: The studio boss orders the Animaniacs to star in several film to make up for the money they have cost him.
Animaniacs: Lights, Camera, Action! Game Boy Advance Play the overused mini game "hit the button displayed in the marked area" game to earn additional film reels.

Promo Images

There are no promo images for this game

Part of the Following Groups

User Reviews

There are no reviews for this game.

Critic Reviews

Planet Game Boy Advance Sep 11, 2005 71 out of 100 71 Game Boy Advance 2005 6 out of 10 60 Game Boy Advance Aug 31, 2005 10 out of 20 50
Video Game Generation Game Boy Advance Nov 09, 2005 5 out of 10 50
GameZone Game Boy Advance Aug 25, 2005 5 out of 10 50
GameBump/Gaming Horizon Nintendo DS Sep 02, 2005 4.5 out of 10 45
Gaming Nexus Nintendo DS Sep 15, 2005 4.2 out of 10 42
Diehard GameFan Nintendo DS Sep 22, 2005 4 out of 10 40
Video Game Generation Nintendo DS Nov 03, 2005 3.8 out of 10 38
Game Chronicles Nintendo DS Aug 30, 2005 3 out of 10 30


There are currently no topics for this game.



This game was originally developed in 2001-2002 for GameBoy Advance only, but due to licensing problems it was delayed and put on ice for more than two years. When it was eventually released in 2005 it was also quickly ported to the (then new) Nintendo DS.


The ending sequence contains some hidden humorous dialogue if you wait a while when the last screen is showing.


The isometric game engine developed for, and used in this game, was afterwards also used in Looney Tunes Back in Action for the GBA.
Contributed to by Ben K (23897)