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Warner Bros. Studios is in massive financial debt - one zillion dollars worth of debt, to be precise! And it's all because of Yakko, Wakko, and Dot! Their madcap destruction has caused this dire financial situation, and the CEO, Thaddeus Plotz, has issued an ultimatum: either deliver three feature films on time and as cheaply as possible...or be locked in the Water Tower forever!

In Lights, Camera, Action!, the player controls all three Animaniacs, as well as Pinky and The Brain. Each Animaniac has their own abilities and drawbacks - for example, The Brain can activate complex switches, but cannot jump due to his large head, while Dot can glide through the air with her skirt, but refuses to push anything as it will damage her nails. It's up to the player to switch between each Animaniac as they make their way through each scene, performing the required tasks given by the director.

The Animaniacs are also never in any real danger - they're only filming. However, they must always pick up film reels to keep the cameras rolling. If the player runs out of film, it's game over. Otherwise, if you fall into water or get hurt, you'll just have to restart the last scene that the director asked you to perform.


Animaniacs: Lights, Camera, Action! Game Boy Advance Talking to the prisoners will give us hints.
Animaniacs: Lights, Camera, Action! Game Boy Advance Only The Brain is smart enough to use the levers.
Animaniacs: Lights, Camera, Action! Game Boy Advance Main menu
Animaniacs: Lights, Camera, Action! Game Boy Advance Crates can be moved to be used as to reach higher platforms.

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Critic Reviews

Planet Game Boy Advance Sep 11, 2005 71 out of 100 71
N-Zone Nintendo DS Oct 08, 2005 59 out of 100 59
64 Power / big.N / N Games Nintendo DS Sep, 2005 59 out of 100 59 Game Boy Advance Sep 07, 2005 56 out of 100 56 Nintendo DS Sep 07, 2005 56 out of 100 56 Nintendo DS Aug 25, 2005 10 out of 20 50
GameBump/Gaming Horizon Game Boy Advance Sep 02, 2005 4.5 out of 10 45
GameBump/Gaming Horizon Nintendo DS Sep 02, 2005 4.5 out of 10 45
Diehard GameFan Game Boy Advance Sep 12, 2005 3.5 out of 10 35
Game Chronicles Nintendo DS Aug 30, 2005 3 out of 10 30


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This game was originally developed in 2001-2002 for GameBoy Advance only, but due to licensing problems it was delayed and put on ice for more than two years. When it was eventually released in 2005 it was also quickly ported to the (then new) Nintendo DS.


The ending sequence contains some hidden humorous dialogue if you wait a while when the last screen is showing.


The isometric game engine developed for, and used in this game, was afterwards also used in Looney Tunes Back in Action for the GBA.
Contributed to by Ben K (23927)