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Breakdance

Moby ID: 41168
Commodore 64 Specs

Description official descriptions

Breakdance is game based on the dance craze from the early 80s and consists of three different games, a chance to compete in the three games together or just choreograph your own dance routine. One or two players can play with each player taking it turns to dance. The games you can play are:

Hot Feet Dance Contest: This is a Simon-like simple break dancing memory game. A computer character performs a pattern of five break dancing moves which the player then has to reproduce by moving his joystick in one of four directions. Every round, one more move is added, increasing the difficulty the player continues.

Battle the Rocket Crew: You are near a river and rows of dancers slowly dance down the screen and to make a dancer disappear you have to copy their moves. You need to keep making the dancers disappear or they will keep pushing you towards the river and it is game over when you fall into the water.

Perfections Dance Puzzle: You watch a dancer perform four moves before the four moves appear above you in the wrong order. You have to put the moves shown, in the right order to win ghettoblasters.

You have the option called Grand Loop and this allows you to play all three games to try to enter the Breakdance Hall of Fame. The choreograph option allows you to perform in front of a crowd and choose from 14 moves to keep them entertained.

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Reviews

Critics

Average score: 54% (based on 4 ratings)

Players

Average score: 2.1 out of 5 (based on 4 ratings with 1 reviews)

An early example of the dreaded cash in game

The Good
There's not much to like about this game. The urban city backdrop is well done and rendered in a nice perspective giving some depth to the display. Sadly, it is the only backdrop you will see. The game is quick to play and quick to end, which is a plus for crap like this. There is a practice mode, so at least you can figure out which controller direction does which move before you start.

The Bad
Break Dance is an obvious attempt to cash in on the tremendous popularity of break dancing in 1984. The game shows no love or understanding of actual break dancing. Aside from the wind mill move, the dance moves aren't even recognizable as being break dancing moves. The game play is a simple Simon derivative. One mistake and it's game over. No attempt is made on the developers behalf to extend that simple formula. At the time Epyx was generally known as a quality publisher of computer games. It's astonishing that this was released as a full cost game. People that purchased it assuming the normal quality you would expect from an Epyx game were surely severely disappointed. The main characters look terrible and animate terribly. The music is grating and doesn't even attempt to represent something anyone might have break danced to back in 1984. This would be an acceptable game if it had appeared as a type in game in an early computer magazine, as a full price release or even were it budget priced, it was a sore disappointment.

The Bottom Line
The game operates in the manner of Simon. Instead of a sequence of colors, you have to repeat the dance moves done by the character on the left. You use the joystick to select the moves. There are five total moves. One for up, down, left, right and the fire button. Every round you successfully match is followed by another round with an additional move added on to the previous sequence. The more moves you match the higher your score. A single incorrect move ends the game abruptly.

Commodore 64 · by snuf (14104) · 2011

Trivia

Awards

  • Commodore Format
    • March 1994 (Issue 42) – Hell: Bad things for the Commodore 64

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  • MobyGames ID: 41168
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Contributors to this Entry

Game added by Tom White.

Antstream added by firefang9212.

Additional contributors: FatherJack, ZeTomes.

Game added July 9, 2009. Last modified October 11, 2023.