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Arthur is Infocom's most poorly produced game ever. The number of disk swaps and disk flippings (the game comes on three double-sided disks on the Apple) is simply outrageous, even in all-text mode. When you have to change disks because part of a paragraph is on one, and the rest on another, you know something is wrong with the design. This is also sometimes necessary with a single sentence. The auto-mapping, while very nice, suffers from the same flaw. As you get further into the game, the map naturally becomes more detailed, and a lot of disk swapping is required as the map is re-drawn.