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Our Users Say
|Gameplay||How well the game mechanics work and the game plays.||3.6|
|Graphics||The visual quality of the game||3.4|
|Personal Slant||A personal rating of the game, regardless of other attributes||4.0|
|Sound / Music||The quality of the sound effects and/or music composition||2.6|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||4.0|
|Overall User Score (5 votes)||3.5|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Electronic Fun with Computers & Games (Aug, 1983)
Aztec is one of those rare games that demands— and usually gets— your undivided attention. But, even if you take the time to plot your journey, don't think you have this game licked. Each temple configuration is different with each new game. This alone is testimony to the durability of Aztec. Aztec challenges you to react to a number of diverse situations. The game never gets stale.
Computer Gaming World (CGW) (May, 1983)
Aztec has, however, a few minor flaws. The graphics routines will upon occasion leave 'garbage' on the screen. In addition, the documentation provided with the game is adequate but far from clearly written. I had to play several times before I realized that you must kneel twice before placing dynamite. These minor faults seldom effect play, but you should not, for example, run into the next room just after lighting a stick of dynamite. When Aztec's few faults are balanced against some of the best action graphics and general designs now available, the latter definitely win hands down.