Deathbounce (Apple II)

Deathbounce Apple II Title screen / top scores


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Deathbounce is a shoot 'em up similar to Asteroids that is notable for being the first game developed by Prince of Persia author Jordan Mechner. The game is set inside an arena where the player controls a ship that faces various bouncing balls and other enemies. The aim of the game is simply to destroy these while at the same time not crashing into them. Like in Asteroids the ship can move forward, rotate left and right and shoot. It also has a shield that can be used for protection but only for a limited time. Unlike Asteroids there are walls on all sides of the screen that the ship and the balls bounce against when making contact. Once all enemies on the screen has been killed the player gets a bonus and new enemies that require more hits to destroy appear. The game ends when the player has lost all three lives.


Deathbounce Apple II Being attacked by a ship
Deathbounce Apple II The blue balls take two hits
Deathbounce Apple II Shooting some balls
Deathbounce Apple II Using shield

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Deahbounce was originally developed in 1982 when the author, Jordan Mechner was 17 years old and still in college. The game was however not released at the time since Brøderbund founder Doug Carlston declined to publish it.

In 2012 Mechner mentioned the game for the first time during a PAX keynote speech. This created interest among the audience who offered to support a Kickstarter campaign for an iOS/Android version of the game. This didn't happen but shortly thereafter Mechner posted a disk image with the original game on his web site where it could be downloaded for free.
Kabushi (209748) added Deathbounce (Apple II) on Oct 29, 2014