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DescriptionDecision in the Desert was the second installment in the "Command Series" of tactical wargames co-designed by Sid Meier and Ed Bever and published by MicroProse in the mid 1980s. The game covers the North African theater during World War II. The design is essentially the same as in the first Command game, Crusade in Europe. Five different scenarios with multiple variants can be played. This, along with multiple levels of difficulty, gives the game significant replay value. Battles occur in real-time, though orders may be issued while the game is paused.
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|Computer Gaming World (CGW)||Nov, 1991||90|
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DevelopmentDecision in the Desert was the seventh game Sid Meier designed with MicroProse.
PCGamer77 (3235) added Decision in the Desert (Apple II) on Jun 04, 2003