Hard Hat Mack Reviews (Apple II)
|Fun, But Tough||ETJB (480)|
|Frustrating Little Platformer||Game22 (42)|
Our Users Say
|Gameplay||How well the game mechanics work and the game plays.||3.2|
|Graphics||The visual quality of the game||3.2|
|Personal Slant||A personal rating of the game, regardless of other attributes||3.5|
|Sound / Music||The quality of the sound effects and/or music composition||3.2|
|Overall User Score (8 votes)||3.3|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
TeleMatch (May, 1984)
Und was ist zusammengefaßt dran an diesem Kletterspiel? Spieltempo, Spielwitz Action und hochauflösende Grafik sind durchweg als sehr gut zu beurteilen, wenngleich Originalität im eigentlichen Sinne fehlt.
Electronic Fun with Computers & Games (Sep, 1983)
Hard Hat Mack carries a heavy burden on its shoulders. Since it follows in the footsteps of Donkey Kong— the game generally perceived as the first obstacle course/ladder contest— one could say that at a glance Mack is a copy— a game that borrows play principles from another game. At first 1 felt the same way. Upon closer inspection, though, Hard Hat Mack proved to be a welcome variation on the all too familiar "scale the structure" theme.
Computer Gaming World (CGW) (Apr, 1984)
HHM appears to me to be a brand new concept in arcade action. In the first place, nobody has ever made a game out of the construction industry of which I've heard. Secondly, although at first glance this might be taken to be similar to Donkey Kong, Apple Panic, or Miner 20 49er, the resemblance ends there. Thirdly, you can continue virtually forever, or as long as your supply of HHM's hold out.