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User Reviews

A wonderful piece of artwork, especially on the Apple II Katakis | カタキス (41064) 3 Stars3 Stars3 Stars3 Stars3 Stars

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.2
Graphics The quality of the art, or the quality/speed of the drawing routines 3.4
Personal Slant How much you personally like the game, regardless of other attributes 3.2
Story / Presentation The main creative ideas in the game and how well they're executed
(required for every game entry that isn't a compilation or special edition)
Text / Vocal Parser How sophisticated the text/vocal parser is, how appropriate its responses are, etc.. 3.5
Overall User Score (9 votes) 3.2

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Techtite (2000)
Although released on IBM PCs in 1982, this was originally released on the Apple //e in late 1980, soon after Mystery House. The concept was to continue the new genre of graphic adventures made by M.House, only with high res, color graphics instead of just black and white. The resulting game, much like M.House, is one of the first such games, though also quite dated. The resulting picture of the princess you save is unintentionally funny; not exactly Cinderella, and more like a stick figure in an alleged "gown." In truth, I never played this game until 1985 or so, when it was included free with the first releases of King's Quest 2. As a free game, it wasn't that bad...
The only drawback to most "adventure" type games is the necessity of limiting commands to just two words. Many actions seem to require more words than are contained within the program's vocabulary. However, if you experiment enough with different terminology, you can overcome this potentially frustrating experience. One hint to aid you in solving these adventures is to "get" any and all objects you can as they will come in handy at some point in time.