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An early Silas Warner creation which helped pioneer the 3D first-person perspective in home computer games, much like Escape (with its nearly identical display). The computer generates a maze of user-definable size (3 to 18 tiles in each dimension), and shows you an overhead map; then you're thrown into the 3D view where you try to successfully traverse it. Some additional features can be toggled - the ability to consult the map at any time, a compass to get your bearings, and leaving tracks on the floor behind you.


Maze Game Apple II Checking the map for progress
Maze Game Apple II Huzzah!
Maze Game Apple II Under construction...
Maze Game Apple II Leaving tracks can prove helpful in a pinch

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vileyn0id_8088 (21185) added Maze Game (Apple II) on Jan 23, 2014