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A successor to Kampfgruppe, it is a CGW Hall of Famer, presumably because it corrected some deficiencies in its predecessor's handling of stacking. Clumsy, but still worthy of play.
In Mech Brigade, you basically have Kampfgruppe brought forward fifty years. The game is still built the same and still rewards sound operational planning. You still need to consider combined arms concepts, but you now have some very different types of arms to consider. You still need to plan your defensive deployment with an eye to channeling the attacker and establish "killing zones", but you will have to adjust your engagement ranges and take into account a probable blanket of smoke rounds. And, you still need to keep your wits about you at all times; at least this much has not changed at all!