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The intrigue of this story (and the game) was in the princely deck of tarot cards; each prince (or princess) being represented by one card. Princes had the power to communicate via all other princes through these cards, and furthermore, could transport themselves to wherever their siblings are, by "entering" the card. This is a piece of brilliant imaginative whimsy that would later be adopted by the enter-a-book storyline of games like Myst and Riven, and is sure to be used by many games in the future. Hey; how about putting it in a modern Nine Princes game...? Fans of Zelazny are waiting.
„Nine Princes in Amber“ ist eine monumentale, vier Diskettenseiten starke Bereicherung des Adventure-Genres, bei dem der Hersteller sich viel Mühe mit stimmungsvoller Aufmachung gegeben hat.