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This operational level turn-based strategy wargame represents a fictional conflict between Soviet and NATO air, land, surface-naval and submarine forces for control of the North Atlantic. The NATO forces must be commanded by a human player. The Soviet forces may be commanded by either a human or the computer. Players need to organize their ships into task forces to perform various missions: sea lane interdiction, land bombardment, supply/troop transport, evacuation, etc. Gameplay revolves around the creation and manipulation of these task forces and the effective concentration of air power. Included are campaign games covering September 7 to December 31, 1986 and November 1 to December 31, 1986, mini-games covering the invasion of Iceland in November 1986, and a North Atlantic convoy operation in September 1986.

North Atlantic Theatre is represented on a 40 x 40 square grid map. Each square measures 100 km in width. Squares are land, ocean, bases, Soviet task forces, and NATO task forces. The range between squares is calculated as a distance between their centers. Each game turn represents the passage of 12 hours and consists of: building and adjusting friendly task forces; moving these task forces; launching air missions; launching missile attacks; combat resolution. Upon completion of the combat phase of each turn, the game progress may be saved to restore it later.


North Atlantic '86 Apple II Title and Main Menu
North Atlantic '86 Apple II North Atlantic Theatre

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Computer Gaming World (CGW) Dec, 1983 Unscored Unscored


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POMAH (63769) added North Atlantic '86 (Apple II) on Dec 25, 2013
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