The Standing Stones Reviews (Apple II)
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Our Users Say
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TeleMatch (Oct, 1984)
Der Wechsel zwischen strategischen und Aktions-Spielphasen bei ständig neuen Überraschungen (Was erwartet einen hinter der nächsten Biegung? Wie kommt man durch die Wand? Wie wird man mit diesem Monster fertig?) lassen auch nach längerem Spielen keine Langeweile aufkommen.
Electronic Fun with Computers & Games (Feb, 1984)
True, some things you've met in other games aren't here. The players have no alignments, gold isn't difficult to find— it's almost everywhere— and there are none of those brain-busting riddles that seem to require deep knowledge of astrology, magnetohydrodynamics or some other arcane branch of learning to solve. But it has a few spells I haven't seen the like of before (including "Divine Guidance"), a "Spirit of Lancelot" who'll help you out when the going gets tough, a funny guidebook with lots of good advice for beginners, and a nearly complete map of the first level for the easily confused. If you're just starting out in role-playing, this is probably the best introduction around.