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After a nuclear war, Earth's population is mostly wiped out. The survivors have built eight underwater colonies - that's all what's left from humanity. Unfortunately, the nuclear war was just the beginning. An alien race, the Spurcians, made advantage from this situation. They've conquered Earth and have taken those eight cities. Now the only survivors are inside the freight vessel Genesite, which is in orbit. On a last attempt to free the underwater colonies, the pilot Josh Aldrin (you) is sent back. Meanwhile, the Spurcians destroy the freight vessel, making you the last human on Earth. So, you are now on revenge...

Your job is now to fly with your craft above the water surface, destroying enemy alien crafts and energy generators. When you destroyed enough generators, the energy shield from the main pyramid fails, and you can attack the level guardian. Once he is destroyed, you can use the tunnel, which connects the underwater colonies, to get to the next one. You will play all eight colonies. While in the tunnel, you have the chance to collect power-ups to regenerate your ship's energy (health). Inside a level, you have to live with the energy you currently have. Oh, and by the way, you have, like in reality, only a single life.


Aquaventura Amiga Title screen
Aquaventura Amiga Mothership in space
Aquaventura Amiga Fighter from above
Aquaventura Amiga Game Options screen

Promo Images

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User Reviews

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Critic Reviews

Amiga Mania Sep, 1992 81 out of 100 81
Amiga Joker Jul, 1992 72 out of 100 72
Play Time Jul, 1992 71 out of 100 71
Pelit Apr, 1992 65 out of 100 65
CU Amiga Aug, 1992 60 out of 100 60
Génération 4 Jul, 1992 58 out of 100 58
Amiga Computing Aug, 1992 51 out of 100 51
Amiga Magazine Sep, 1992 5 out of 10 50
Score Jun, 1994 50 out of 100 50
Power Play Jul, 1992 45 out of 100 45


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Demo version

This game had been under development for almost half a decade. Copies of a demo version of Aquaventura with the first two levels were available sometime in 1989. Though it had a lot of bugs, it featured the usual high quality graphics from Psygnosis with an animated end sequence as well as some music from David Whittaker. That version of Aquaventura was one of the first games to use the "vector ball" technique even before it was ever used in any kind of Amiga "scene" demo. Unfortunately the game released in 1992 looked (and sounded) completely different than the appealing demo version released years before...

The demo also had an unused drawn intro, that was later replaced by a rendered one. It can be watched here: http://amiga.lychesis.net/game/Aquaventura/Aquaventura_AltIntro.html

There is also an unused game-over animations and work-in-progress graphics http://amiga.lychesis.net/game/Aquaventura.html

Xoleras (66361) added Aquaventura (Amiga) on Sep 05, 2004