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User Reviews

There are no reviews for the Arcade release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. -
Gameplay How well the game mechanics work and the game plays. 3.8
Graphics The visual quality of the game 3.8
Personal Slant A personal rating of the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 3.9
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.8
Overall User Score (15 votes) 3.8


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
70
Retro Archives (Nov 30, 2018)
La question de l’identité du père fondateur du Beat-them-all est peut-être encore ouverte, mais pour ce qui est du titre ayant popularisé le genre et installé ses principales fondations, au moins, pas de débat: c’est Double Dragon. Si tous les poncifs du genre sont déjà là, l’énorme trouvaille, celle pour laquelle on mentionnera toujours son nom dans les livres d’histoire du retrogaming, c’est bien entendu l’apparition d’un mode deux joueurs en coopératif – avec cette possibilité étrangement réjouissante de pouvoir échanger quelques mandales avec son propre allié. Bien sûr, on peine aujourd’hui à être ébloui par tant d’éléments qu’on a depuis vus ailleurs un bon million de fois, mais pour tous les cyniques du milieu, n’oubliez jamais: il n’y aurait peut-être jamais eu de Golden Axe, de Final Fight ou de Streets of Rage sans ce jeu.
43
The Game Hoard (Aug 02, 2020)
Double Dragon may have once impressed the world with its beat ’em up gameplay, but time has not been kind to it. Its enemy design is basic and fighting as Billy or Jimmy is equally simple, especially if you realize the potential of some of your attacks. However, while this could have lead to a brainless visceral brawler, the flow of the action is constantly ruined by the fact the hardware can’t handle even a mild amount of characters or items on screen. Double Dragon is constantly chugging as fights experience frequent slow down, it sometimes just as disorienting to be fighting at regular speed because the game so often crawls along at a sluggish pace. Whether or not Double Dragon turned out too basic for its own good, the slowdown is too constant and impactful to ignore, the start of the beat ’em up golden age unfortunately archaic and stilted because of it.


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