User Reviews

An excellent Capcom platform game with a few cool features Katakis | カタキス (39490) 4 Stars4 Stars4 Stars4 Stars4 Stars

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.5
Graphics The quality of the art, or the quality/speed of the drawing routines 4.1
Personal Slant How much you personally like the game, regardless of other attributes 3.6
Sound / Music The quality of the sound effects and/or music composition 3.9
Overall User Score (17 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
90 (UK) (Oct 25, 2007)
Despite its difficulty, or maybe because of it, Ghosts 'n Goblins is as enjoyable today as it was when we lost our first (of many) 10 pence to it two decades ago.
If these flaws were fixed Ghosts 'n Goblins could be great. The scary organ music is entertaining, and the graphics are as good as you'd expect from a mid-80s 2D platform game. The characters are multi-colored and look like what they're supposed to be. There's also plenty of texture in the environment, which makes the game pleasing to look at. It's always a shame, though, when a game which looks nice is brought down by playability flaws, and that's what happened here.
HonestGamers (Jul 16, 2004)
Even if you could triumph over the wicked forces of Satan, prince of overtly unfair design, someone at Capcom apparently thought that it would be a jolly good prank to only then reveal to the wearied player that he must in fact beat the game a second time before it's properly finished, with this subsequent playthrough being filled with a vile cadre of savagely quick and aggressive nasties that are enough to induce a seizure in all but the hardiest of challengers. Haha Capcom, very funny. Playing Ghosts ‘n Goblins will invariably provide anyone brave enough to pick up the controls with an undeniably intense trial by fire that’s unlike any other; some may find the sense of accomplishment at successfully defying such odds to be worth all the aggravation, but everyone else will be left with little more than a pair of lessons in exasperating repetition and just how easy it is for a single game to devour all one’s change in five minutes or less. How much patience do you have?