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User Reviews

There are no reviews for the Arcade release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


Our Users Say

Category Description User Score
Gameplay How well the game mechanics work and the game plays. 2.5
Graphics The visual quality of the game 3.0
Personal Slant A personal rating of the game, regardless of other attributes 3.0
Sound / Music The quality of the sound effects and/or music composition 3.2
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. -
Overall User Score (5 votes) 2.9


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
90
Atari's Kangaroo was a minor hit in its day, and it was hard to find an arcade without one in 1982. They later made better-than-usual home versions of it for the Atari VCS and Atari 5200.
80
Digital Press (Mar, 2002)
Much of Kangaroo's charm lies in its whimsical packaging. It's one of those decidedly "cutesy" games, drawn in splendidly cartoony, brightly colored graphics. You'll never see another game so full of this many pinks and yellows outside of Fantasy Zone. It's wrapped in an upbeat musical package that recalls another Sun licensed Atari coin-op, Arabian, and the cabinet graphics, in standard Atari fashion, are fantastic.
75
The Atari Times (Jun 27, 2007)
Even though I put my share of tokens or quarters into this game back in the day, it isn't quite as fun or as good as Donkey Kong or the plethora of other platform games that came out for personal computers and all (Aztec, Montezuma's Revenge.) Still one of TAT's site owner Greg's favorites though, even though a guy I met at a gaming expo from the past December had a different opinion of it (specifically saying "Not Kangaroo!" when asked what game to photograph him next to; sorry Greg!).
 
JoyStik (Nov, 1982)
Well, I don't know about you, but it makes me wonder how much respect the designer of this game really has for the human race. Does this person really expect me to shove my hard-earned cash into a machine, so that I can pretend to be a female marsupial in combat with a gang of marauding chimpanzees that kidnapped my baby? Puhleeease! The only thing more degrading would be admitting to my family and friends how I spent my day off. If I told even a casual acquaintance that I just spent the afternoon playing a video game that let me punch out monkeys, he'd probably spend the rest of his life trying to discover what I had really done that afternoon. And God only knows what could happen if an old friend were to actually see me doing such things in public. I can only hope that he would have enough sense to shove a mirror in front of me and shout "Aren't you just a little embarrassed?"


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