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User Reviews

There are no reviews for the Arcade release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work and the game plays. 4.5
Graphics The visual quality of the game 4.1
Personal Slant A personal rating of the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 4.3
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.9
Overall User Score (29 votes) 4.2

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Eurogamer.net (UK) (Oct 25, 2007)
Regularly heralded as the 'most popular game of all time' Pac-Man might not have been drenched in graphical splendour, but its sheer addictive nature meant it was one of those titles you couldn't ever forget. Let's just be happy that we didn't end up with its original title, Puck-Man. Just say it out loud and you'll discover why.
Edge (Mar, 2003)
A remarkably simple concept but one that is unique and immensely rewarding in succinct doses.
GameTrip.net (Jun 01, 2008)
Pac-Man a marqué l’histoire des jeux vidéo, c’est un fait. Sur Arcade, il est connu, reconnu, joué et terminé par les piliers de comptoirs depuis des années. En y rejouant, on se rend vite compte que c’est fun et rapide, très simple, trop simple pour figurer toutefois dans les annales, si ce n’est pour son ancienneté dans le parc vidéo ludique. Pac-Man, Tetris, même combat.
The Game Hoard (Apr 10, 2022)
Pac-Man is well designed for quick play sessions, navigating the maze and grabbing all the dots complicated by ghosts with a varied set of AI instructions that provide a fluidly shifting danger. Power Pellets let you turn the tables as well, but if you do put in some time playing Pac-Man, the single incredibly symmetrical maze design not only loses some of its charm but you can begin to intuit ways to safely snag a good amount of pellets before the danger sets in. Pac-Man is still a game that will likely require some reactive play once you’ve started to understand its design and its reuse of the one layout doesn’t truly feel repetitive so much as it prevents play from evolving over time. Save for the changes to Power Pellets and bonus fruits you get about the same experience in Round 1 as you will round 201, but for a casual bit of quick play, its limited design doesn’t bog it down and gradually emptying the maze of dots can still provide some entertainment.

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