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However, the worst aspect of this game is that it's not addicting or even very engaging: it doesn't have the intensity of Missile Command (not counting people who could score hundreds of thousands of points by doing the "spread" method in the later stages, which I couldn't get the hang of), the lightning speed of Tempest, what makes up the simple, yet mega classic gameplay of Asteroids, Gauntlet, Tetris or Centipede, several unique stages of Major Havoc, the required patient strategy of Gravitar, etc., etc. Sure, it's unfair to compare these [mostly smash] hits to Packrat, as not every single Atari game was an incredible money-making and/or gaming experience, but lets face it, if you're as old as I am and/or have pretty good knowledge of the Atari arcade lineup in general, these are the games that you're going to think of (give or take a few I should probably have included in the list). And Packrat doesn't stack up to them.