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Sagaia (what on earth is that name meant to mean?) is a fairly involving state-of-the-art shooty game, but, cabinet notwithstanding, there's little really new or memorable about it. In fact, these two screen set-ups look impressive, but I find the design demands that the screens are set so far back in the depths that sometimes the action feels strangely detached. Still, not a bad one, Taito.
So, although I freely admit I came to Sagail expecting the worst, In the end I spent almost all the Ed's holiday money trying to blast my way to earth, which is a pretty good sign. And if you're interested, no I didn't actually ever arrive.
This might be fun if there were some new twists in the gameplay, but there are none. It's all been seen and done before - and better.
Basically this two screen business is a fairly playable gimmick (sprites only disappear down the crack between them for the briefest of pico seconds) but I doubt the game'll go down as a real coin-op classic.
Some very pretty back drops and tough end of level opponents are worth a few coins, but don't expect Sayani to hold your attention indefinitely. It really just boils down to a pretty shoot-'em-up.