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Sagaia Reviews (Arcade)

Sagaia Arcade Title Screen


Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

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Our Users Say

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Your Sinclair (Dec, 1989)
Sagaia (what on earth is that name meant to mean?) is a fairly involving state-of-the-art shooty game, but, cabinet notwithstanding, there's little really new or memorable about it. In fact, these two screen set-ups look impressive, but I find the design demands that the screens are set so far back in the depths that sometimes the action feels strangely detached. Still, not a bad one, Taito.
Commodore User (Oct, 1989)
So, although I freely admit I came to Sagail expecting the worst, In the end I spent almost all the Ed's holiday money trying to blast my way to earth, which is a pretty good sign. And if you're interested, no I didn't actually ever arrive.
This might be fun if there were some new twists in the gameplay, but there are none. It's all been seen and done before - and better.
Zero (Dec, 1989)
Basically this two screen business is a fairly playable gimmick (sprites only disappear down the crack between them for the briefest of pico seconds) but I doubt the game'll go down as a real coin-op classic.
Crash! (Nov, 1989)
Some very pretty back drops and tough end of level opponents are worth a few coins, but don't expect Sayani to hold your attention indefinitely. It really just boils down to a pretty shoot-'em-up.