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Swimmer (Arcade)

Swimmer Arcade Title screen


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Developed by
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In Swimmer the player has to swim up a river avoiding obstacles by either dodging them or diving under them while picking up fruit along the way for score. A bonus score is awarded at the end of level based on the fruit you collected. Obstacles come in the form of logs and other swimming critters. At the end of each level, there is a giant crab that has to be avoided to go to the next level . At later levels you can pick up power pills that allow you to eat the marine life. The objective is to reach the island in the stream and once that is achieved the levels repeat.

Touching some of the marine life will result in the loss of a life. When three lives are spent, it's game over.


Swimmer Arcade Start of level 3
Swimmer Arcade Title screen
Swimmer Arcade End of Level 2
Swimmer Arcade Game start

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S Olafsson (39283) added Swimmer (Arcade) on Aug 06, 2016