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The hero of the Gothic saga has fulfilled his destiny and became King Robar III. Once he recklessly agreed to deliver a strange amulet for a blind lady, and from that moment on, his soul became corrupted. Now all the former hero can think about is power and conquest - but not for long, as a new hero has risen somewhere else...

ArcaniA: Gothic 4 is the successor to Gothic 3 and based upon the stories of the previous games, but does not continue it. It is a single-player, role-playing game with a "back-to-basics" approach, and features which have been slimmed down.

Taking place a decade later than the previous game, players take the role of a new hero whose motivation and goal is to destroy the forces who have massacred his loved ones.

Unlike other Gothic series games, the world map here is much smaller. Although each location can be explored fully, once at a new location there is no going back to a previous area. The plot is linear. Through the series of quests, the storyline progresses as each objective is reached, eliminating guesswork. There are no guilds or factions to align with, and no in-game morality code so the player doesn't need to worry about being thrown in jail for opening the wrong chest, stealing an item or killing someone. In addition, the amount of inventory items that can be carried has no cap.

There are three main classes (mage, ranger and warrior), skill trees and levelling up as experience increases. Battles are action-based. Choose to fight with ranged or melee weapons, or cast one of the three types of spells (fire, lightning or ice). Spells increase in strength in alignment with the player's levels. Gather plants and minerals to create potions and other items using a simplified crafting system. Upgrades to armour and weapons can be purchased with the gold amassed from fallen foes or quest rewards.


ArcaniA: Gothic 4 Windows Tree of Tooshoo. A place which welcomes Mages of all three gods. Innos, Beliar and Adanos.
ArcaniA: Gothic 4 Windows The hero's village where everything begins
ArcaniA: Gothic 4 Windows You can still interact with objects like beds, cauldrons, etc. But unlike previous Gothics, they don't have any effect on the game-play anymore.
ArcaniA: Gothic 4 Windows You can't make a Gothic game without Scavengers in it.

Promo Images

ArcaniA: Gothic 4 Screenshot
ArcaniA: Gothic 4 Magazine Advertisement
ArcaniA: Gothic 4 Screenshot
ArcaniA: Gothic 4 Screenshot


Alternate Titles

  • "Готика 4: Аркания" -- Russian spelling
  • "Gothic 4: Genesis" -- Working title
  • "Gothic 4: Arcania" -- Working title
  • "ArcaniA: A Gothic Tale" -- working title

Part of the Following Groups

User Reviews

There are no reviews for this game.

Critic Reviews

PC Games (Germany) Windows Oct 11, 2010 79 out of 100 79
HardGamers Windows Nov 06, 2010 70 out of 100 70
GameStar (Germany) Windows Oct 12, 2010 69 out of 100 69
ZTGameDomain Xbox 360 Jan 17, 2011 6.8 out of 10 68 Windows Oct 20, 2010 6 out of 10 60
MS Xbox World Xbox 360 Oct 26, 2010 6 out of 10 60
PC Format (UK) Windows Dec 08, 2010 51 out of 100 51
Bit-Tech Windows Oct 25, 2010 5 out of 10 50 Windows Oct 13, 2010 40 out of 100 40 Xbox 360 Oct 13, 2010 30 out of 100 30


Topic # Posts Last Post
Good gawd, someone kill this series already. 15 Indra was here (20891)
Apr 16, 2013



Because of various undisclosed reasons, the negotiations between and JoWood were unsuccessful after the release of Gothic 3. To find a company to develop the next entry of the series, JoWood arranged some kind of developer casting: basically the candidates had to produce a demo on their own time before entering a contract with JoWood. The reasons were the technical disaster of the Gothic 3 release as well as JoWood's bad experiences with some development studios in the recent past, e.g. Trine Games.

After the (unannounced) release date had to be postponed a few times, an producer of an external investor took control and cut down the game. It became a linear experience instead of an open-world RPG. This is the reason for the big amount of working titles and why the Gothic name is much less prominently used than originally planned. To quote Johann Ertl (JoWood's community manager): "(...) da hat es zu viele Leute gegeben [bei JoWood], die sich eher die Pulsadern aufgeschnitten hätten, als da Gothic 4 draufzuschreiben." (Translation: "(...) there were too many people [at JoWood] who would have rather cut their own wrist than calling the game Gothic 4.")

Working titles

ArcaniA: Gothic 4 underwent quite some name changes during its development. Announced as anonymous sequel to Gothic 3 calling it Gothic 4 informally was a logical consequence. Though there have been four official announcements wreaking some confusion among the players. Here is a naming history:
  1. Aug 2007 Gothic 4: Genesis
  2. Apr 2008 Gothic 4: Arcania
  3. Sep 2008 ArcaniA: A Gothic Tale
  4. Mar 2010 ArcaniA: Gothic 4

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