Archon: The Light and the Dark Screenshots

User Screenshots

Amiga version

Knight moves
Unicorn vs Dragon
Golem vs Basilisk

Amstrad CPC version

Title screen
Main menu
The board is set up.
And so the eternal battle begins.
The phoenix and banshee are fighting.
The banshee won.
So the banshee now controls that spot.
The dark sorceress casts a spell to imprison the phoenix.
The last light being left is the wizard.
The wizard is fighting the troll. This won't take long.
And it didn't. Now, only the wizard and sorceress are left.
Game over. They had no idea of the power of the dark side.

Apple II version

Title screen.
Move your pieces. (Boardgame sequence).
Challenge your opponent to a duel. (Action sequence).
Wizard tries magic! (Boardgame sequence).

Atari 8-bit version

Title Screen
Start of Game
Dark moves into position
Battle on a light-leaning square
Shifting back to dark
Battle on a Dark Square

Commodore 64 version

Title flickers in different colors.
This screen is accompanied by C64 music.
The armies march onto the screen.
The board, completely set up and ready for play.
A phoenix attacked a goblin. Instead of just getting the square, as in chess, the two fight for it. The attacker is not guaranteed a victory.
The phoenix's attack it to blow up in a giant flame ball, which damages the opponent who is too close.
Another difference from chess is the ability of the wizard and sorceress to cast spells. Spells can heal, change time to take back a loss, resurrect a piece...
After the phoenix killed the goblin, the sorceress cast a spell to freeze the phoenix, so that it could not move.

FM-7 version

The well known title screen.
Let's imprison the biggest threat.
Oh no! It's combat time!

NES version

Title screen
The board
Doing battle
The wizard summons a fire elemental, use it to attack one of the monsters of the dark side
Combat between light wizard and dark dragon on a light square. The light side gets a health bonus on these squares
Combat between light phoenix and dark manticore one a dark square. The dark side gets a health bonus on dark squares
Combat between light archer and dark square on a square of "neutral color"; neither side gets a health bonus on such a square
The wizard revives one of his creatures which had been killed in combat. You can cast the revive spell only once per game
Dark side controls all five powerpoints and thus wins the game
The NES port has a new gameplay rule that encourages combat. If no battle has been fought for quite a while the game ends in a stalemate

PC-88 version

Title screen A
Title screen B
Getting started...
Look at the unicorn :)
I guess that can't be good, right?..
Damn those elementals...
Heated battle...
I'm trying to protect myself
No way, Jose...

PC Booter version

Archon Title Screen
The game board and pieces
The sorceress summons an elemental to attack a valkyrie
The wizard selects which creature he wants to bring back from the dead
Imprisoned units can not be used for a while. Black creatures are freed when night falls, light creatures when it is noon
Combat: white wizard dodges black dragon's fireball
Combat: white phoenix turns in to a ball of flames, but the black manticore is not within the range of this attack
The dark side controls all five powerpoints and thus wins the game
Title screen (CGA with composite monitor)
The players arrive on the board (CGA with composite monitor)
Moving a knight (CGA with composite monitor)
Battle! Lookout, white! (CGA with composite monitor)
Knight moves, there's going to be a battle... (CGA with composite monitor)
White Phoenix attacks black... (CGA with composite monitor)
The black goblin makes a move (CGA with composite monitor)

ZX Spectrum version

Control menu
Main menu
And so the eternal battle begins.
A battle
The archer takes it
The wizard is casting a spell
The dragon is fighting the wizard
But the wizard prevails