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Armikrog is a point-and-click adventure game, using a claymation visual style similar to The Neverhood. The player controls Tommynaut, a space explorer, and his alien dog named Beak-Beak, who have crash-landed on a mysterious planet. They are soon captured and taken to the fortress of Armikrog, and it's up to them to solve the mysteries of this place.

The game uses a minimal interface; the player can interact with items simply by clicking. Problems to solve include logic conundrums - such as sliding block puzzles or sequences where the player must arrange elements in the correct order - and inventory puzzles which require the player to find the right item. There is no inventory screen, and the protagonist will automatically use the relevant item for a puzzle, if he has it with him.


Armikrog. Windows Pulling a switch causes this entire building to extend downwards.
Armikrog. Windows Tommy's got second thoughts about heading into Armikrog.
Armikrog. Windows Shooting at the local wildlife with a strategically placed cannon.
Armikrog. Windows More Kickstarter backers are thanked for their contribution in the form of a quirky song.

Promo Images

Armikrog. Screenshot
Armikrog. Screenshot
Armikrog. Screenshot
Armikrog. Screenshot


Part of the Following Groups

User Reviews

Claymation Magic Rated G for Kids Windows Pumbaz (209)

Critic Reviews

GameStar (Germany) Windows Oct 02, 2015 78 out of 100 78
Destructoid Windows Oct 06, 2015 7 out of 10 70
Video Chums PlayStation 4 Aug 23, 2016 6.7 out of 10 67
Hey Poor Player PlayStation 4 Aug 23, 2016 3 Stars3 Stars3 Stars3 Stars3 Stars 60
The Escapist Windows Sep 30, 2015 3 Stars3 Stars3 Stars3 Stars3 Stars 60
Nintendo Life Wii U Aug 23, 2016 6 Stars6 Stars6 Stars6 Stars6 Stars6 Stars6 Stars6 Stars6 Stars6 Stars 60
CGMagazine / Comics and Gaming Magazine PlayStation 4 Aug 23, 2016 6 out of 10 60
GameSpot Windows Oct 30, 2015 5 out of 10 50 Windows Oct 09, 2015 50 out of 100 50
PC Gamer Windows Oct 07, 2015 46 out of 100 46


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Douglas TenNapel on Armikrog., in a 2017 interview with The Gaming Ground:
Armikrog was a great opportunity that got about 90% there. Sadly enough though, we ran out of resources to put the polish on it. So those final 10% is a lot of where the smoothness and stability of a game comes from, and the bottom line is we were stretched too far with too little resources. Every dime and then some went into that game. It’s difficult when it doesn’t work out as well as we wanted. I’ve played it with my kids and there is a lot of fun to it.

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Contributed to by Sciere (631357) and JudgeDeadd (26800)