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Army Moves is a one-player game which is divided into two parts. In part one, you drive a jeep and must avoid collision with other jeeps and being shot at by helicopters. Then, you fly around in a helicopter and the oject is to bring down airplanes without being shot at by the airplanes themselves, submarines, and any other ground fire. Make sure you land on the pad near the end.

In part two, you start out in the jungle and must jump from rock to rock without crashing into toucans (shoot at them to make them fly higher) and being blown to bits. Then you have to make your way to the general's offices shooting soldiers on the way, and finally, locate the secret documents. When you complete the seven sections of Army Moves, you'll receive a higher bonus.

Some versions have a high score table to record your achievements. The second section must be loaded seperately, using a code attained from completing part one, on some versions.


Army Moves Amstrad CPC Startup (Part I)
Army Moves Amiga Section One Complete
Army Moves Amiga Section Six
Army Moves MSX Gasoline...

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Part of the Following Groups

User Reviews

Let's get out of this hellhole! Amiga Katakis | カタキス (42056)
One Dimensional Side Scrolling Shooter Amiga Neepie Lantern (531)

Critic Reviews

Computer Emuzone ZX Spectrum Mar 17, 2001 8.7 out of 10 87
Commodore Format Commodore 64 Feb, 1994 80 out of 100 80
Your Sinclair ZX Spectrum Jul, 1987 8 out of 10 80
Tilt ZX Spectrum Jul, 1987 12 out of 20 60
Your Sinclair ZX Spectrum Mar, 1990 40 out of 100 40
ST Action Atari ST Oct, 1988 39 out of 100 39
The One Amiga Oct, 1988 36 out of 100 36
The Games Machine (UK) Atari ST Oct, 1988 36 out of 100 36
Tilt Commodore 64 Jul, 1987 5 out of 20 25
Zzap! Amiga Nov, 1988 24 out of 100 24


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Spanish company Dinamic Software originally created the ZX Spectrum, Amstrad, PC and MSX versions. When the game got distributed in the UK by Imagine, Imagine themselves developed versions for the C64, the Atari ST and the Amiga to maximize the profits.

Those systems were not popular in Spain at the time, which explains why Dinamic didn't bother to port the game for them. Eventually, though, most Spanish companies, Dinamic included, ended up programing for them.


Like many Spanish games of the same period, the game is divided into two independent parts, with the second password protected. This would become a trademark of Dinamic, but other companies like Opera and Topo also adopted it. In tape versions, each part would fit into a side of the tape and could be loaded separately.

Zach Townsend

The code of part 2 of the C64 version contains a lengthy string of ramblings from programmer Zach Townsend. He makes a (surely forlorn) plea to find a girlfriend, lists his favourite music of the time (including Michael Jackson and Simple Minds), complains that Delta and Nemesis are rubbish, and mockingly compares the singing voice of Sam Fox to the C64 loading noise.

Information also contributed by Neville.
Contributed to by Kohler 86 (7958), Martin Smith (75551) and Katakis | カタキス (42056)