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DescriptionArmy Moves is a one-player game divided into two parts. In part one, you drive a jeep and must cross a bridge, avoiding collision with other jeeps and being shot at by helicopters. Later you fly an helicopter and the new objective is to cross the enemy airspace without being shot at by airplanes, submarines or any other ground fire. Make sure you land on the pad near the end.
In part two, you start out in the jungle and must jump from rock to rock until you reach the enemy base without being blown to bits. Then you have to make your way to the general's offices shooting soldiers on the way, and finally, locate the secret documents. When you complete the seven sections of Army Moves, you'll receive a higher bonus.
The second section must be loaded separately using a code obtained after completing part one. Some versions also have a high score table to record your achievements.
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Part of the Following Groups
|Let's get out of this hellhole!||Amiga||Katakis | カタキス (42880)|
|One Dimensional Side Scrolling Shooter||Amiga||Neepie Lantern (531)|
|Computer and Video Games (CVG)||Commodore 64||Jul, 1987||10 out of 10||100|
|ASM (Aktueller Software Markt)||Commodore 64||May, 1987||9.6 out of 12||80|
|Your Sinclair||ZX Spectrum||Jul, 1987||8 out of 10||80|
|Tilt||Atari ST||Oct, 1988||13 out of 20||65|
|Svenska Hemdatornytt||MSX||Mar, 1988||49 out of 100||49|
|Commodore User||Amiga||Sep, 1988||4 out of 10||40|
|The Games Machine (UK)||Atari ST||Oct, 1988||36 out of 100||36|
|The Games Machine (UK)||Amiga||Oct, 1988||32 out of 100||32|
|Tilt||Commodore 64||Jul, 1987||5 out of 20||25|
|Zzap!||Amiga||Nov, 1988||24 out of 100||24|
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ReleasesSpanish company Dinamic Software originally created the ZX Spectrum, Amstrad, PC and MSX versions. When the game got distributed in the UK by Imagine, Imagine themselves developed versions for the C64, the Atari ST and the Amiga to maximize the profits.
Those systems were not popular in Spain at the time, which explains why Dinamic didn't bother to port the game for them. Eventually, though, most Spanish companies, Dinamic included, ended up programing for them.
StructureLike many Spanish games of the same period, the game is divided into two independent parts, with the second password protected. This would become a trademark of Dinamic, but other companies like Opera and Topo also adopted it. In tape versions, each part would fit into a side of the tape and could be loaded separately.
Zach TownsendThe code of part 2 of the C64 version contains a lengthy string of ramblings from programmer Zach Townsend. He makes a (surely forlorn) plea to find a girlfriend, lists his favourite music of the time (including Michael Jackson and Simple Minds), complains that Delta and Nemesis are rubbish, and mockingly compares the singing voice of Sam Fox to the C64 loading noise.
Information also contributed by Neville.