🕹️ New release: Lunar Lander Beyond

Arnhem: The 'Market Garden' Operation

Moby ID: 50376

[ All ] [ Amiga ] [ Amstrad CPC ] [ Amstrad PCW add ] [ DOS ] [ ZX Spectrum ]

Amiga screenshots

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Loading screen.
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Game menu.
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Scenario selection menu.
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Starting the "Bridge to Far" scenario.
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Deployed paratrooper units.

Amstrad CPC screenshots

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Title and Main Menu
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Scenario Selection
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Giving orders to Irish unit (Allied)
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Selecting the location to move to (Allied)
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End of turn
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Computer is moving (Axis)
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Report on unit (Allied)

DOS screenshots

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Title and Main Menu
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Scenario Selection
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Giving the orders to Irish unit (Allied)
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Selecting the location near Arnhem to arrive by air (Allied)
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Unit may arrive only on clear location (Allied)
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Allied units are travelling
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Select the target to bombard (Allied)
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German forces are moving (Axis)
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Report on unit (Allied)
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EGA graphic
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All units are small icons
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Parachutes
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Assault on city

ZX Spectrum screenshots

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The game's title screen. It is static, the paratroopers do not move
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The player's first choice is whether to start a game or to continue an old one
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The next gaming choice is to choose the scenario t be played
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and finally, as this is a 1 or 2 player game, the player(s) must state which kind of game it is
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The first game screen. The player goes through each unit in turn issuing movement / combat orders. The unit being addressed is displayed along the bottom of the screen
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When all orders have been issued the computer moves the units. Where there is conflict with an enemy unit that unit flashes red / yellow
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The first unit has been eliminated and now the computer attends to the conflict with the next enemy unit. It continues to do this until all conflicts have been resolved
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This is a single player game so after all the Allied movements have been made the computer moves its forces. If this were a two player game this is probably where player 2 would act
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The current Allied unit is an artillery unit which gives the player the option to bombard the enemy who has dug in.
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