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Arnie 2 is an isometric action game. Although it's obvious to which Hollywood actor the game's name alludes, Arnie 2 is not a licensed title and not based on any movie.

It is the sequel to the Amiga / C64 platform game Arnie (1992). Unlike the previous title it has been developed in-house by Zeppelin

Fast reflexes and a lust for violence are required for success here. Your average muscleman shoots and bombs his way through four enemy-infested territories: Shut down a chemical plant by blowing up enough pipeline valves. Clear an airfield from enemy soldiers, tanks and helicopters. Climb from battleship to battleship in a hostile harbor. And finally, rescue as many prisoners as possible from a jungle POW camp.

Naturally, the levels are crawling with enemies: from simple infantry armed with rifles, mortars or rocket launchers to MG teams, missile batteries and tanks. Most of the opponents are stationary and stolidly fire in a single direction; however, foxholes spew out cannon-fodder at a constant rate. To destroy such nests or efficiently dispatch groups of soldiers, Arnie has a (limited) supply of grenades. Some deceased foes drop more powerful weapons as well as invaluable first aid kits and extra lives.


Arnie Savage: Combat Commando DOS Heavy opposition at the factory building.
Arnie Savage: Combat Commando DOS Rescue as many prisoners (tied to the poles) as possible.
Arnie Savage: Combat Commando DOS Destroy the mortal
Arnie Savage: Combat Commando DOS Mission description: the airbase.

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Alternate Titles

  • "Arnie 2" -- European title

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Critic Reviews

Commodore Format Commodore 64 May, 1993 89 out of 100 89
Commodore Format Commodore 64 Sep, 1993 4 Stars4 Stars4 Stars4 Stars4 Stars 80
64'er Commodore 64 Feb, 1994 6 out of 10 60
Commodore Force Commodore 64 Oct, 1993 49 out of 100 49
Polski Portal Amigowy Amiga Jul 22, 2012 45 out of 100 45
Amiga Joker Amiga Nov, 1993 38 out of 100 38
PC Joker DOS Oct, 1993 35 out of 100 35


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Commodore Format magazine gave the C64 version a controversially high score, and also included a demo on their covertape, featuring the full first level. However, the game features a bug making it possible to skip level one relatively easily - and this also works on the demo, which had the game's entire code beyond an intended block at the end of level one, meaning that they had effectively given the entire game away (if you knew exactly what you were doing).
Contributed to by -Chris (7565) and Kabushi (211652)