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With the great puzzles, some attractive graphics and superb vocabulary and parser, plus the odd touch of humour, Arthur has all the ingredients to make a first-class adventure. A must for all Infocom fans.
Arthur is another cracking Infocom adventure. Clever design, excellent parser and wonderful text make the adventure thoroughly enjoyable. Grab yourself a cup of cocoa and spoil yourself.
One of the best text-only adventures yet released - definitely one for traditional adventure fans to watch out for.
Arthur isn't one of the toughest Infocom adventures, but then is has its moments. A few puzzles are quite brain-tickling, but these are few and aren't especially devilish. Other problems are quite tough, but most are blatantly obvious. Atmospherically speaking, however, Arthur is supreme. You feel drawn deep within the story and have a deep desire to return to the computer. The final drawing of the sword will leave you elated, yet with a tinge of loss. You don't want the game to finish - and why should you? Arthur would have many more adventures ahead of him. It's a shame ours ends as Arthur becomes King.
Finally, there have been some improvements to the parser, which now opens and closes doors automatically before and behind you and responds more clearly to misunderstood inputs - the finishing touches to an excellent adventure that makes you wonder how on earth Infocom should be having trouble making money (see news pages).
Arthur is a product of one of Infocom new modern style adventures. Featuring the usual high quality of text handling and plotting which made Infocom the word in adventures, now contains lots of very detailed quality graphics. A detailed, quality adventure for all discerning adventurers everywhere.
Arthur, like most games from Infocom, is a highly polished example of the state of the art in adventures. Yet unless one is very careful with the hints, it can be over far too quickly.
Written by Bob Bates, author of Sherlock: The Riddle Of The Crown Jewels, Arthur is an original story in its own right, very loosely based on the legend. The game itself is another example of the highly professional products we have come to expect from the world’s masters of adventure.
It's been some time since I played a text adventure, but this one shows how well things have developed in the interim.
This game is very challenging and enjoyable, even if the interface takes some getting used to. Talking to people gets frustrating when the game doesn't know the word you are trying to use. In spite of this, the story is wonderful, with great color graphics that convey a medieval feel. If you think you have what it takes to become a king, you can finally find out in Arthur: Quest for Excalibur.
Arthur, while not an exceptional game, is still fun to play and well worth a look. By the time of its writing, Infocom had become adept at integrating puzzles and story, with the result that it mostly flows very well. Its deficiencies are mostly due to confusion over how to present the Arthurian legend, rather than a failure as interactive fiction.
Despite the problem with structure, Arthur: The Quest for Excalibur is a solid text adventure game that's embellished with good non-intrusive graphical scene sets. The originality and variety of the puzzles should please even veteran text adventure fans, and the strength of the writing makes the story quite enjoyable.
ARTHUR ist ein feines Adventure, das vielleicht eine Spur zu einfach ist, aber durchaus zu den feinsten dieses Genres gehört.
Auch Arthur ist nur guter Durchschnitt. Manche Rätsel sind prima und der Spielkomfort ungeschlagen. Dafür sind die englischen Texte schlapp geschrieben, das eingebaute Tip-System
mit Hilfen zum Spiel ist ein unverzeihliches Verbrechen für Adventure-Profis und bei den Bildern läuft Magnetic Scolls schon
lange Infocom den Rang ab.
Wer das Flair um Gral (seit lndy
III wieder groß in Mode), Schwert
und Ritter mag, bekommt geschichtlich gut aufbereiteten
Stoff. Süchtige Adventurespieler
und lnfocom-Freaks sollten erst
testspielen, bevor sie zum Geldbeutel greifen.
To be perfectly honest I've never been a real fan of text-adventures, and I'm not even sure why. Probably because it involves more strain to the fingers than with a point & click adventure. But even so, I found the game Arthur: Quest for Excalibur on a backup cd and thought I'd give it a shot. You know a text based adventure is in some ways like a book; the author gets to show the story in a very different way than in modern adventures, as the player has to do a fair amount of reading. Some find this annoying/alot of work, while some really enjoy it. Not being a 100% bookworm, but being a 100% enjoyer of good games I fell down somewhere in the middle. The bottom line is, you don't need to be a bookworm to play a text based adventure, you just have to set off some, err alot of spare time.
Arthur is Infocom's most poorly produced game
ever. The number of disk swaps and disk flippings (the game
comes on three double-sided disks on the Apple) is simply outrageous,
even in all-text mode. When you have to change disks
because part of a paragraph is on one, and the rest on another,
you know something is wrong with the design. This is also sometimes
necessary with a single sentence.
The auto-mapping, while very nice, suffers from the same flaw.
As you get further into the game, the map naturally becomes
more detailed, and a lot of disk swapping is required as the map