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User Reviews

Assassins Crave Platforming Nintendo DS Virgil (8582)
A nice game... for a mobile phone Nintendo DS NeoJ (455)

Our Users Say

Platform Votes Score
Android Awaiting 5 votes...
Fire OS Awaiting 5 votes...
iPad Awaiting 5 votes...
iPhone Awaiting 5 votes...
Nintendo DS 9 3.6
Symbian Awaiting 5 votes...
webOS Awaiting 5 votes...
Windows Mobile Awaiting 5 votes...
Windows Phone Awaiting 5 votes...
Combined User Score 9 3.6

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
iPhoneAppCraver (May 13, 2009)
Ten bucks is a lot for an iPhone game, but Gameloft has created a bone fide premium iPhone experience. Assassin’s Creed is an extremely accessible game that casual, core, and hardcore gamers can all enjoy for several hours. With the iPhone lacking in top-tier platform/action games right now, Assassin’s Creed: Altair’s Chronicles has firmly entrenched itself as the standard for the genre.
iPhoneIGN (Apr 23, 2009)
Think on this for a moment: Assassin's Creed is an enhanced version of a $30 Nintendo DS game for only $10. For $10, you are getting around six hours of game. That is the very definition of value and a huge reason why I am bullish on the game. Set aside the fact that the game looks amazing and is accompanied by an excellent soundtrack. This is a console game for your iPhone that sacrifices very little. The controls may not be to every gamer's liking, but I was very comfortable with the virtual stick and suffered only a few instances of slipping off a rooftop or beam. Assassin's Creed set a new bar for the kind of hardcore/traditional games the iPhone can host. I cannot wait to see what tops it.
It's not very often DS owners are treated to a conversion of a PlayStation 3 or Xbox 360 hit, so we should rejoice at Assassin's Creed. It's an action-packed, fun game while it lasts, but sadly it is over far too quickly for the more seasoned game players out there.
iPhoneappadvice (May 18, 2009)
This is a great game and well worth the price. Fans of the series should grab this up as it doesn’t disappoint. It doesn’t have much wrong with it and the good far surpasses the bad in another great title from Gameloft.
iPhonePocket Gamer UK (Apr 23, 2009)
Its compelling mix of action and platforming, not to mention phenomenal visuals, are enough to cut through the annoyances of its controls. Assassin's Creed isn't as sharp as it could be, but it provides so much varied, entertaining gameplay that it's worth putting up with its shortcomings.
iPhoneModojo (Apr 28, 2009)
Assassin's Creed: Altair's Chronicles has enough gameplay to hold your attention for several hours, which isn't bad for a ten-dollar investment. It's definitely one of the sharpest-looking iPhone games, and Gameloft did a solid job with the controls. Be sure to hook up with Altair if you've got a few hours to kill.
iPhoneTouchGen (May 07, 2009)
I enjoyed playing through AC immensely, it had just the right balance of action vs exploration and the difficulty is balanced too, teasing you with over easy tasks only to present you with a seemingly un-crossable chasm. For action adventure fans it offers the closest yet to delivering a fleshed out console experience. And while it’s not perfect in every respect, it’s certainly worth the premium price tag of $9.99, especially when put side by side with the $30+ DS version.
Nintendo DSNintendo Front (Feb 25, 2008)
Eines muss euch im Vorfeld klar sein: Die revolutionäre Extravaganz, mit der „Assassin's Creed“ im letzten Jahr das Aufsehen der Massen erregte, ist im Handheld-Prequel kaum noch zu erkennen. Ob es nun die realistischen Menschenmassen, die vorzügliche Atmosphäre oder die rundum ausgereifte Technik ist, davon fehlt auf dem DS jede Spur. Die Vorgeschichte spielt sich deutlich linearer, der Spieler wird geradezu an die Hand genommen. Doch das muss nicht unbedingt schlecht sein, denn „Assassin's Creed Altair's Chronicles“ ist über weite Strecken gut inszeniert, unterhält den Spieler mit kniffligen Sprungpassagen und punktet mit einer für Handheld-Verhältnisse hervorragenden Grafik untermalt mit einem orientalischen Soundtrack.
Nintendo DSGamer 2.0 (Feb 13, 2008)
For what it’s worth, Altair’s Chronicles gives fans more of what they love while adhering to the DS casual crowd. Although some slight problems exist, Altair’s latest adventure is more of the same while offering new challenges and innovative segments. It is a little on the short side with a finishing time of only 4-5 hours, but fans of the series will no doubt enjoy donning the assassin’s robe once more while waiting for that inevitable sequel to arrive.
iPhone148apps (Apr 23, 2009)
Assassin’s Creed is a highly charismatic iPhone “port” of Assassin’s Creed on the DS (a real game on the iPhone! I’m excited too!), but it has some flaws. First off, platform jumping with a virtual keyboard is a chore and a half and jumping onto moving platforms almost brings me to tears. I like this game, I really do, but it will make you mental. Imagine playing Mega Man years ago and dying on the same part 10 times in a row. Now double the level loading time and you have Assassin’s Creed.
Nintendo DSBlend Games (Mar 03, 2008)
Overall, Altair’s Chronicles is a fun distraction that might be worth a rental for fans of the console game. It shouldn’t take you longer than five hours to beat, though the cheap deaths could extend that by an hour or so. There are certainly better, less frustrating platformers on the system, so you’re better of saving your purchase money for something else.
Nintendo DSIGN (Feb 06, 2008)
Even with the issues, I had a good time playing through Assassin's Creed multiple times. I say multiple times because, yes, that single save file can wreak havoc on your game's progress if you decide to jump around the stages using the level select feature. Altair's Chronicles definitely needed a couple more weeks of polishing up before Ubisoft's publishing date, but as a finished product it's a fun game for as long as it lasts.
Nintendo DSGameDaily (Feb 12, 2008)
If you're expecting an Assassin's Creed portable game on the same level as the excellent console versions, you're not going to get it. Due to its lack of exploration options, presentation issues and poor replayability, Altair's Chronicles cannot compare to that version, If you can overlook those problems, however, Altair's Chronicles is a pretty acceptable adventure, at least worthy of a rental.
Nintendo DSGameZone (Feb 14, 2008)
Worth playing but proceed with caution. There are also times when you’ll wonder, “Is it worth throwing out a window?”
Nintendo DSGameSpy (Feb 15, 2008)
Altair's Chronicles occasional control speed, framerate, and camera issues make us think that this would have been a superior game in 2D, but no one's returning our calls about making classically-influenced 2D platformers for the DS. Tighter technical polish could have made Altair's Chronicles a star, but it's certainly no dud. We'll happily take this unapologetically old-fashioned game for what it is: a fun, good looking platformer on our DS.
Nintendo DSNintendoWorldReport (Feb 23, 2008)
Altair’s Chronicles is a good game that could use some touching-up in the combat department and a better reward system. It’s not very long, and once you beat it you’re done forever. It’s certainly worth a look if you like Prince of Persia-style action/platformers, but be ready for some frustrating combat segments.
Nintendo DSOfficial Nintendo Magazine (Apr 10, 2008)
What's more, the game's also incredibly glitchy and all too often you'll make a leap onto a narrow platform, only to slide inexplicably off the other side, or shove an enemy off a ledge, only to see him hover in mid-air out of your reach. Unpolished then? Definitely. But when such glitchiness also makes certain sections of excessive jumping horribly unfair, you'll want to throw your DS out the window in frustration. It's a real shame because Assassin's Creed: Altair's Chronicles shows plenty of promise, but the areas in which it shines are all but wiped out by the jerky framerate, gameplay glitches and general clumsiness of the overall package. A little less ambition and a little more polish would have gone a long way here.
Nintendo DSPower Unlimited (Apr 23, 2008)
Altaïr Chronicles had eigenlijk nog een paar maandjes schaafwerk verdiend, nu blijft de game te vaak steken in goede bedoelingen.
Nintendo DSCheat Code Central (Feb 08, 2008)
Assassin's Creed: Altair's Chronicles essentially represents an average handheld experience. It has about eight hours of gameplay that is very conducive to the pick-up-and-play experience. Most mobile gamers looking for a portable experience will probably enjoy the fun hack n' slash gameplay along with the fun mini-games. But as a fan of the original console version, I just feel that this game lacked a little of the prowess of its predecessor. If a little bit more time was spend polishing some of the aesthetic aspects of this game, as well as maybe the inclusion of a more in-depth story, this game could have been a triple A companion to its console big brother. But as it stands, this title is just a good handheld spin-off that follows in the footsteps of a great console game.
Nintendo DSUGO (UnderGroundOnline) (Feb 19, 2008)
Those who were hoping for more open-world Parkour fun will have to wait for Assassin's Creed's inevitable sequel. In a world filled with truly lousy console-to-handheld ports, Gameloft succeeds by taking Altair's Chronicles in a direction more suited to the changed platform. Assassin's Creed failed to live up to the enormous hype surrounding it in some fundamental ways. Altair's Chronicles instead goes beyond what cynical gamers might expect it to be by delivering an all-new, stylistically faithful gameplay experience.
Nintendo (Jun 05, 2008)
Die Idee, die DS Version als ein Sidescroll Jump & Run auf den Markt zu bringen, gefällt auch ungemein, nur hätte man lieber in der zweiten Dimension bleiben sollen. Sobald ihr euch nämlich in einen Raum hinein bewegt, macht sich schnell Frust breit. Sehr oft springt ihr ins Leere, da ihr keine genaue Orientierung habt, wo sich Altair gerade befindet und wohin er springen wird. Zudem nutzt sich der immer gleiche Spielverlauf zu schnell ab, was schon bald für Langeweile sorgt. Die Kämpfe sind keine Herausforderung, da es meistens ausreicht wie blöd auf einen Knopf zu hämmern. Einzig die Touchscreen Minispiele sorgen für ein wenig Abwechslung. Etwas mehr Feinschliff hätte dem Assasinen gut getan, so muss man sich mit einem gut gemeinten, aber letztlich verkorksten Titel zufrieden geben.
Nintendo (May 19, 2008)
I still fail to see the point of translating a lavishly produced game to an inferior medium, but Assassin's Creed is a competently made and involving enough distraction. Although the motions are the same, the obstacles are sufficiently varied and the overall look is as pleasing as can be expected. Unless you are a gymnastic puzzles enthusiast with sharp reflexes it's hardly worth the bother, but it beats playing on your mobile whilst sitting in a waiting room.
Nintendo (Apr 24, 2008)
Es schien eine kluge Entscheidung gewesen zu sein, das immergrüne Spielprinzip eines klassischen Prince of Persia mit dem Assassin's Creed-Universum zu verknüpfen. Nimmt man dazu noch das richtige Maß an Kämpfen sowie den Touchscreen-Einsatz bei Minispielen, schien der Stylus-Meuchelmörder auf einem guten Weg zu sein. Doch irgendwo zwischen Konzeption, technischer Umsetzung und dem Einbinden der Spielmechaniken hat sich Altair verlaufen - und es nicht mehr rechtzeitig auf den richtigen Weg geschafft. Wenn die einzige Anforderung darin besteht, die Tiefe des Raumes richtig abschätzen zu können und dazu zu hoffen, dass die Kollisionsabfrage nicht zickt, ist irgendwas falsch gelaufen. Doch die Durchschnittlichkeit der Sprungpassagen und Kämpfe würde nicht einmal so sehr stören, wenn wenigstens die Technik überzeugen würde. Aber mit einem Dauerruckeln, einzelne Phasen auslassenden Animationen und schwachen Effekten gibt es nicht viel auf der Habenseite zu verzeichnen.
Nintendo DSGame Captain (Apr 20, 2008)
Guter Ansatz, aber maue Umsetzung: Assassin‘s Creed: Altairs Chronicles komm mit toller Optik daher, schafft es aber nicht, diesen hohen Standard auch im Spielablauf beizubehalten. Die Steuerung ist unpräzise und sorgt für zahlreiche Frustmomente, die Level sind unübersichtlich und erschweren ein unkompliziertes Fortkommen. So richtig überzeugen kann das Spiel deshalb nicht und ist daher nur Fans zu empfehlen, die den Assassinen auch im Westentaschen-Format dabeihaben wollen.
Nintendo DSGame Informer Magazine (Apr, 2008)
Put it all together, and the game is kind of a mess, but at least it's trying to do something more exciting than the glut of me-too DS games on the market.
Nintendo DSUOL Jogos (Feb 22, 2008)
"Assassin's Creed: Altair's Chronicles" é um jogo que, em sua essência, funciona de maneira extremamente divertida, com ação de plataforma ágil e muitas chances para se engalfinhar em combates. Pena que os diversos bugs e a falta de um maior desenvolvimento da trama, um dos pontos fortes do jogo original, tirem grande parte da graça disso tudo.
Nintendo (Feb 21, 2008)
Foncièrement déséquilibré, souffrant de nombreux soucis de prise en main et de petites imperfections dans tous les domaines, Assassin's Creed : Altaïr's Chronicles fait l'effet d'un titre de qualité malheureusement bâclé, rageusement piétiné par quelques impératifs de temps ainsi qu'une implacable logique commerciale. Parcourir le jeu n'est pas véritablement désagréable en soi, mais les frustrations sont nombreuses et le résultat tantôt plaisant, tantôt agaçant. En cela, le bébé de Gameloft n'est donc pas si éloigné de son grand frère. Les plus tolérants y verront un bon divertissement, les autres en revanche passeront leur chemin.
Nintendo DSDigital Spy (Apr 11, 2008)
Assassin’s Creed: Altair Chronicles, while not a poor game, offers little in the way of originality. It's fine for a night’s rental, but its combat and control issues, coupled with the fact it only takes around four hours to complete, mean it’s only worth buying if you’re really into the console game and you want to find out more its star.
Nintendo DSGameSpot (Feb 11, 2008)
You could finish Assassin's Creed: Altair's Chronicles in around four hours, but even the promise of a harder difficulty level won't likely lure you back for a second play-through. It's hardly a bad game; in fact, the final hour mixes the various elements together nicely and hits a smooth stride as a result. Nevertheless, the game offers few surprises, and some sloppy execution problems get in the way far too often to make it outright recommendable.
Nintendo DSPurojuegos (2008)
Para finalizar, es una verdadera lastima que un juego con buenas ideas y unos graficos mas que aceptables se vea tan perjudicado por un control erratico y una programación desprolija. Aun con todos estos problemasi el juego es recomendable solo por el hecho de la idea que intenta implementar. Por lo tanto, si tenes paciencia, podrias darle una oportunidad de otra forma vas a tener mas ganas de matar a los programadores que de terminarlo.
Nintendo DSGame Shark (Feb 11, 2008)
The game is short; you can easily complete it in an afternoon - even if you aren’t a seasoned gamer. Without any other modes or options, the replay value is very short. It has its moments but it’s a tough sell for $30. It’s definitely worth a rental; especially if you have enjoyed the original game as it tells the story of how the characters got to that point, and frustrations and limitations aside, the time spent playing the game is enjoyable - it’s just over way too soon.
Nintendo DSSliced Gaming (GameBiz) (Jun 25, 2008)
Any Assassins Creed fan that owns a DS will most likely purchase this game no matter what the reviews say, but really Altair’s Chronicles needed a fair bit of work and the end result seems quite rushed. Many gamers were still busy playing through the console version when the DS version came out, and we can see why Ubisoft might of wanted to capitalise on that, but really if they polished the game up and released it a year or so after the console version, it would probably sell a lot better as there would be more hype for it. We can’t recommend Assassin’s Creed: Altair’s Chronicles to anyone else but hardcore Assassin’s Creed fans. There are other titles on the DS like Castlevania: Dawn of Sorrow and Zelda: Phantom Hourglass which will give you much more satisfaction for your precious moolah.
Nintendo DSHardGamers (Mar 14, 2008)
Assassin’s Creed : Altaïr’s Chronicles fut une amère déception et je m’attendais à beaucoup plus de Gameloft dans la poursuite d’une série ayant connu énormément de succès au cours des derniers mois. Dénué des éléments intéressants ayant fait la popularité d’Assassin’s Creed, Altaïr’s Chronicles retourne aux bases du jeu de plate-forme tout en frustrant l’amateur du jeu d’action et d’aventure par divers moyens, notamment en offrant une expérience se limitant à quelques heures à peine. Dommage, mais ceux ayant attendu la poursuite des aventures de l’assassin Altaïr seraient mieux de patienter jusqu’à la sortie de Assassin’s Creed 2 qui, espérons-le, fera oublier cette tentative ratée de la franchise sur Nintendo DS.
Nintendo DSGameswelt (Apr 23, 2008)
Wer bei 'Assassin's Creed: Altair's Chronicles' eine direkte Umsetzung der "großen" Version erwartet, sollte die Finger von dem Spiel lassen. Alle anderen eigentlich auch, denn der im Ansatz liebevoll präsentierte 2D-Plattformer stürzt dank Ruckelorgien und hirnlosen Button-Smashings direkt in die nächste Stachelfalle. Die Atmosphäre passt, doch für das Geld bekommt ihr weit bessere Spiele dieser Art.
Nintendo DSTechnologyTell (Feb 08, 2008)
If you want a truly great action/adventure title, then save your money for Ninja Gaiden: Dragon Sword. I know it isn’t out yet, but it has got to be better than this. Assassin’s Creed: Altair’s Chronicles feels like some effort was put into it, but it just wasn’t enough. If you really want to play it, then rent it or wait for the price to drop.
Nintendo (Apr 14, 2008)
Assassin’s Creed: Altairs Chronicle hätte viel Spaß machen können, wenn man den Jungs bei Gameloft mehr Zeit zur Verfügung gestellt hätte. Gameloft entwickelte bisher viele Perlen, die allerdings nur auf Handys zu spielen sind. Deshalb ist es auch fraglich, wieso die Grafik bei Kameraschwenks zu ruckeln beginnt und das Kampfsystem so beschränkt ist. Die Vorgeschichte zu Assassin’s Creed ist zudem etwas kurz ausgefallen, mehr als ein Wochenende sitzt man an dem Spiel sicherlich nicht.
Nintendo DSMeristation (Mar 28, 2008)
Gameloft ha tratado de reinventar la fórmula clásico de los juegos de plataformas para portátiles incluyendo algunos elementos característicos de Assassin’s Creed que, para colmo, han sido simplificados hasta tal punto que han perdido casi todo el interés.
iPhoneSlide to Play (Apr 23, 2009)
There's no doubt that the atmosphere of Assassin's Creed is well-presented. Production values are quite high, and there's a good amount of game time with this particular title. But fans of the original console version will find this mobile edition lacking. Not that anything too ambitious should have been expected, but for the high price tag and all the glitches, it's worth waiting for a corrective update or a price drop.
Nintendo DSGame Informer Magazine (Apr, 2008)
The whole mess is insulting to gamers in general, but most specifically to fans of the real Assassin's Creed.
Nintendo (UK) (Feb 15, 2008)
Towards the end, when you understand all its quirks, you can build up a bit of momentum and the platforming challenges graduate from awkward and thorny to reasonable and rewarding in terms of the challenge they pose. But that asks quite a lot of you, and by the time you've made that commitment the game ends. In a genre as densely (and impressively) populated as the platform game on DS, a short, prickly adventure that makes tokenistic use of the stylus strikes us as a bit disappointing. Had the game made an important contribution to the mother-game's baffling fiction, we might have thrown on another couple of marks, but it doesn't, and as a result we can only recommend it to people who've exhausted all their other platforming options and need something to tide them over until we get to learn more about Desmond Miles in Assassin's Creed 2.
Nintendo DSPAL Gaming Network (PALGN) (May 06, 2008)
With technical problems that could retroactively plague any Crusade, Altaïr's Chronicles are best left forgotten.
Nintendo DSGamekult (Mar 06, 2008)
Au final, les aventures d'Altaïr sur DS réussissent donc à se montrer assez variées et proposent des phases de jeu relativement sympathiques pour les amateurs de plates-formes, même si elles semblent plus dans la lignée d'un Prince of Persia que d'Assassin's Creed lui-même. Cette version développée par Gameloft peut, en tout cas, s'enorgueillir d'une réalisation fort louable pour une DS avec une 3D plutôt fine et des décors détaillés. Mais entre la maniabilité trop imprécise et une caméra mal placée qui empêche d'y voir clair, le jeu peine à convaincre totalement et pourra même finir par en agacer certains. Pour couronner le tout, quatre heures seulement suffisent à traverser une aventure déjà grandement simplifiée par une multitude de points de sauvegarde qui affaiblissent considérablement le challenge proposé. Bref, notre assassin aurait peut-être dû y réfléchir à deux fois avant de se laisser tenter par la portable de Nintendo.
Nintendo DSVideo Game Talk (Mar 07, 2008)
Even though there were some issues in the execution of the game, it was still an enjoyable ride, albeit short. Perhaps I had set myself up for disappointment with regard to its length, but clocking in around 5 hours to complete the game just left me wanting more. If you are a fan of Assassin's Creed or the genre in general, I would not hesitate to recommend it for purchase. However, if you are only mildly interested or did not particularly enjoy Assassin's Creed, this game might be better served as a rental in your case. Either way, I do not think you will be disappointed at all and will be joining me in anticipation of more from Altair.
Nintendo DSG4 TV: X-Play (Feb 14, 2008)
Love or hate the big brother version to this game, it was an interesting and engaging title for the most part. Altair’s Chronicles, on the other hand, seems like it is just trying to be a fancy 3-D version of an early-90’s platformer and that just doesn’t cut it today. Too many traps and too much repetitive combat with not enough challenge and fun in the mix do not make a great game.
Nintendo DSThe Next Level (Apr 06, 2008)
Having said all of this, it is very difficult to recommend this title to fans or even to the public for just a rental. Which is so very saddening, because I found the next-gen version to be quite excellent. This game is a watered down, poorly structured disappointment for a DS game, using the Assassin's Creed brand name. And for each interesting idea it seems to incorporate (like breaking arms Ouendan style), they cancel each other out with linear gameplay and tedious platforming. Altair's Chronicles is a stale, uninventive rendition of the universe of our favorite wall-jumping assassin, Altair and should be avoided at all costs. Even he will break your arm if you play this.
Nintendo DSGame Tap (Feb 14, 2008)
There are just a lot of substandard mechanics at work in Altaïr’s Chronicles, which is disappointing because the subject and the console game that it’s based on provide such wonderful source material for a game. What you get is essentially a Prince of Persia game that doesn’t do anything particularly well and does nothing to really take advantage of what the DS has to offer.
Nintendo DS1UP (Mar 19, 2008)
Much like Altair himself, Assassin's Creed for the DS is an unlikable mess. Eschewing the aspect of the console game that was actually interesting -- future/past memory manipulations -- the portable Creed poses the question that only a few people really asked: What happened during Altair's life leading up to his pursuit of the Templars?