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DescriptionThe diagnosis: adventure syndrome leading to ultimate madness. The treatment: a long, long holiday in a mental institution. This graphical adventure game (with a real-time element), places the player in a padded cell, just one of thousands of rooms in the labyrinthine asylum. The time is 9:30 PM and the only objective is to escape by 5:30 AM - no easy feat, considering the building's insane layout, the many loony inmates, the staff of wardens, doctors and shrinks (who possess a sadistic streak and a wealth of terrifying treatment methods), and a multitude of morbidly humorous ways to die.
Asylum's game world is depicted in 3D graphics from a first-person view and is navigated using single keystrokes for movement. All other interaction is carried out by means of a text parser, which supports a vocabulary of 250 words and understands more-or-less complete, natural sentences e.g. "get everything on the bed except the card." A built-in hint system and save feature are also available.
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|80 Micro||TRS-80||May, 1982||90|
|PC Magazine||PC Booter||Dec, 1982||Unscored||Unscored|
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Contributed to by vileyn0id_8088 (21185)