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User Reviews

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Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.4
Graphics The quality of the art, or the quality/speed of the drawing routines 3.6
Personal Slant How much you personally like the game, regardless of other attributes 3.3
Sound / Music The quality of the sound effects and/or music composition 3.2
Story / Presentation The main creative ideas in the game and how well they're executed
(required for every game entry that isn't a compilation or special edition)
Overall User Score (10 votes) 3.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Retro Game Reviews (Mar 17, 2018)
Beamrider is a real evolution of the single-screen shooter genre due to its wide range of hazards, staggered enemy additions, and in-depth scoring system. The graphical style is also very impressive, and rather than being cosmetic, it creates a more immersive and claustrophobic atmosphere that compliments the high-quality gameplay.
neXGam (Jun 07, 2016)
Beamrider war und ist einer der Geheimtipps auf dem Atari 2600. Das Spiel hätte viel mehr Aufmerksamkeit verdient, da es ein herausforderndes und stets abwechslungsreiches Spiel ist. Technisch nutzt es das VCS gut aus und ist selbst heute einen Blick wert, da Highscores im Grunde nie verjähren. Auch wenn meine Fähigkeiten beim Test schon ein wenig eingerostet schienen.
The Atari Times (Feb 10, 2005)
All in all, Activision went above and beyond on this one. The only drawback to this game is that it came out in 1984 after the video game market came crashing down and, as such, can be a bit hard to find. And, although this is a solid shooter, there's just not a lot of depth to it - once you get past the thrill of playing a game similar to Tempest on the 2600, you'll likely discover the game gets repetitive in a hurry. Still, the graphics are done very well and this is - on the surface, at least - a very solid 2600 game. However, the faults in Beamrider are minor and this game is one that I love to put in when in the mood for blowing stuff up for about half an hour.
Atari HQ (2001)
The first few levels are pretty easy, but don't let them fool you; the game gets tough real fast. With exciting and challenging gameplay, Beamrider belongs right up there with the extensive library of grade-A titles by Activision.
Woodgrain Wonderland (Oct 02, 2016)
Beamrider is a very good game but very tough; the difference between the “A” and “B” difficulties is not negligible. It’s an unusual game for an Activision title of its time in that it was originally designed for the Intellivision and subsequently ported to the 2600, the 5200, Colecovision and a number of contemporary computers. In some ways it marks a sad turning point in the history of Activision’s relationship with the VCS, as the console would no longer be the company’s primary focus. Unfortunately, it kind of shows – the graphics just seem blocky and underwhelming by Activision’s high standards. It looks more like the kind of visuals 20th Century Fox would settle for, not the company that brought us River Raid and Pitfall II. Still, a quality title.
Activision Beamrider is a cool game reminiscent of several arcade classics, although it was never an arcade game. The play can become repetitive, but the difficulty and uniqueness of it's 3D imagery makes this a fun game that deserves a spot in your collection.
The Video Game Critic (Jun 30, 2004)
Beamrider's gameplay is solid and the stages gradually increase in intensity. There are two difficulty levels, and the harder one is no joke.
TeleMatch (Aug, 1984)
Ansonsten bleibt was zum Coleco Beamrider gesagt wurde: Den bewußten Pfiff bekommt das Spiel trotz oder gerade wegen des relativ hohen Abstraktionsgrades, durch das rasche Spieltempo und die Vielzahl der bewegten Objekte. Eben „guter Durchschnitt“.