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DescriptionIn Breakout, there is a wall of bricks along the top of the screen and your goal is to destroy the entire wall one brick at a time! To do this, you control a paddle at the bottom of the screen which is used to reflect a bouncing ball into the bricks. When the ball hits a brick, it will destroy it. You start with five balls, and the game ends when all five fall off the bottom of the screen. Also included are several game variations, including breakthru (the ball will go straight through bricks instead of bouncing back), timed breakout (you have a time limit to gain as many points as you can), and invisible breakout (the bricks are only visible for a short while after one of them is hit). Other variations allow you to catch the ball or control the direction of the ball.
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- "T.T. Block" -- Taito Japanese release (cocktail table)
- "Table Scratch" -- Universal Japanese cocktail cabinet release
- "Super Breakout: Classic Play/All New Way!" -- Windows tag-lined title
- "Super Block" -- Taito Japanese release (cabinet)
- "Scratch!" -- Universal Japanese standing cabinet release
- "Crash" -- Video Games GmbH German release
- "Breakaway IV" -- Sears Tele-Games release
Part of the Following Groups
|First great one player game||eratik (126)|
|Pong has evolved! Again!||RobinHud (73)|
|Just your basic Arkanoid...||VortexS130 (105)|
|Woodgrain Wonderland||Oct 14, 2016||A-||91|
|Atari HQ||2000||9 out of 10||90|
|Retro Game Reviews||Apr 27, 2016||90|
|Game Freaks 365||2002||8 out of 10||80|
|The Video Game Critic||Feb 14, 2004||C-||42|
|Retro Archives||Apr 26, 2022||8 out of 20||40|
|Le Geek||2012||2 out of 5||40|
|The Good Old Days (Staff Reviews only)||Jan 03, 2015||2 out of 6||33|
|Creative Computing||Jul, 1978||Unscored||Unscored|
|Topic||# Posts||Last Post|
|RIP Steve Bristow!||1||Pseudo_Intellectual (65041)
Feb 25, 2015
1001 Video GamesBreakout appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
AppleThe participation of Apple founders Steve Jobs and Steve Wozniak in the development of the original arcade version of this game (following a design by Atari founder Nolan Bushnell) may explain why some version of it (e.g. BRICK OUT) is always one of the first games available for play on any Apple platform.
BookThe Atari 2600 version of this game was the primary subject of one of the earliest popular books concerning video games, David Sudnow's 1979 Pilgrim in the Microworld, an account of his obsessive descent into its world of balls and bricks.
Related Web Sites
- Wikipedia: Breakout (Information about Breakout at Wikipedia)
Servo (57351) added Breakout (Atari 2600) on Apr 22, 2003