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Gähnende Langeweile macht sich breit, sobald das Spiel Bugs von Data Age im Modulschacht landet. Das Game ist zwar schnell erlernt, aber es bietet nicht mehr als Standardkost. Und dabei gibt es im Shoot‘em Up Sektor mehr als genügend gelungene Titel auf dem Atari 2600. Selbst der Zweispielermodus kann da nicht viel retten. Man kann es ruhig einmal antesten, man wird es allerdings ebenso schnell weglegen.
Bugs is a clear reason for the Atari eventually collapsing into nothingness in the early 80s. Games like this were unfortunately abundant and poor players were stuck with no real way of knowing what was crap and what wasn't because any third-party company could dish out crap like this. Nintendo's third-party policy kind of makes sense now. Perhaps they played Bugs, I'd bet that's a sole reason for their decision to monopolize the video game industry in the early to late 80s. If so, I understand, I feel what you feel. Anyway, you've likely heard it elsewhere, but please, stay away from this. It's not even rare, so thankfully you won't have to dish out too much cash should you dare try it.
Bugs is a pretty sorry-looking game, but its steep challenge might just keep you coming back for more. Even scoring a measly 100 points would be an achievement worth bragging about if the game was any good.
The graphics are awful, even by Data Age's standards. The projectiles are dull and the sound effects tired. Speaking of the projectiles, the gunsight and missiles are too fat. There's no streamlining here, no real precision work in the graphics or gameplay. If your shot is in the neighborhood, you'll nail the suckers. The Missile Command-like gunsight really strips the game of any challenge. The only risk element -- if you can call it that -- of the game are the Phylax mutants, and the anticipation of the attack is the only thing that comes close to providing any sort of suspense. Otherwise, it's an extremely poor clone of Space Cavern and numerous other shooting games on the VCS.
Bugs is a paddle game where you shoot lizards (not bugs, strangely enough) while trying to avoid and destroy the Phylax, which is kind of the Evil Otto of this game. It’s a demanding game but it’s so one-dimensional that the challenge never leads to anything resembling fun. Destroying the Phylax is a hit and miss (usually miss) endeavour that never seems to make any sense when you actually accomplish your goal. Not only that, but you can just as easily lose a life for reasons that similarly make little sense. Not worth your time.