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Critic Reviews

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Ever since Tempest hit the streets, we have been told that it's too complicated to be turned into a home game. But games come and go in popularity and now that it's getting harder and harder to find the game in the arcades, Spectravision has taken the Tempest theme and translated it into a home game that will knock your socks off.
The Atari Times (Oct 18, 2001)
The Challenge of Nexar is NOT an amazing game but is a good game to play for those who like a memory challenge. Overall, it fails and this game could have easily been better. Especially in the sound and graphics departments.
Challenge of Nexar has a first-person viewpoint which is fairly well done and offers some manic game play. It's downside is that it gets ridiculously hard by nature of the controls feeling spongy as you progress in levels.
TeleMatch (Mar, 1983)
Fazit: Ein Spiel, das schnelle Reaktionen erfordert mit abstrakten Symbolen, die leider während des gesamten Spielverlaufs nicht variiert werden.
The Video Game Critic (Nov 20, 1999)
Nexar is entertaining for a while, but as the stages progress, the action gets out of hand and your slow-ass cursor simply can't keep up. You end up shooting wildly and just hoping for the best.
Woodgrain Wonderland (Oct 25, 2016)
Simulated 3D first-person shooters like Challenge of Nexar were rarely successful on the 2600 but were attempted surprisingly often. More often than not, it resulted in lousy scaling (if you can technically even call it that) and suspicious collision detection like we see here. Nexar also features a pet peeve of mine in abundance: the whole screen flashing when you hit something. Not only does it distract the player for precious milliseconds, but the first few times it happens you’re unsure whether it was you or an enemy that took the hit. With the 2600’s limited graphics, it’s crucial to make outcomes clear and easy to follow. In spite of its dead simple concept and shallow gameplay, Challenge of Nexar fails even at that

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