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Here’s a nice little hidden gem. Somewhat like Missile Command, Commando Raid has you shoot down fighter planes, bombers, a steadily rising number of paratroopers and (depending on your difficulty settings) bombs that will end the game immediately if they touch down.
The sheer quantity of skill levels and other options that can be altered in this game make it a game that has the potential to last a very long time once you have learned how to aim the gun. Among the options you can change is whether the gun is autofiring or fires only when you press the button and the game mode you choose also affects how many paratroopers get dropped by each airplane. The game only has a single-player mode, but that is no big deal. If you are a fan of Missile Command, there is no logical reason why you should not at least give this game a try if you can find a copy of it.
Commando Raid's collision detection is questionable at times, but that inadvertently makes the game more challenging (and realistic?). I like this game. It's a good-looking shooter that mixed rapid-fire shooting with a touch of strategy.
The overall package here is strong, but it really doesn't do anything completely right. Aiming can be a challenge, too much luck is involved, and the lack of reasonable effects is annoying. It has some great moments, but when those moments only occur for a few seconds, why not play something else?
A semi-interesting take on the Missile Command concept, Commando Raid for the Atari 2600 is ultimately a bore. It is challenging enough, but the lack of mobility inherent in your gun placement will give you an unmistakable feeling of repetition and frustration.