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Like most dungeon crawlers, Dark Chambers has you collecting treasure, unlocking doors, slaying monsters, etc., in this case over 26 levels. It’s the kind of game you pretty much have to map out, which is something I know a lot of old school gamers enjoy. I don’t mind doing that as long as there’s a clear objective, such as in Adventure or Pitfall II. But Dark Chambers is just tedious. I just kept playing, going from room to room and level to level looking for something to happen, like a boss to battle or something. When it comes right down to it, unlike most crawlers, Dark Chambers is a score-based, rather than objective-based, game. That would be fine if the various ghouls you have to battle were any challenge whatsoever, but they’re not.
Dark Chambers should have been shelved. If Atari was trying to milk the last bit out of the 2600, this shouldn't have been a title to do it. If you're looking for a good maze-crawl-type game for the system, you're much better off with Secret Quest, which is a great title. Dark Chambers is too bland and has not aged well at all. Heck, the day it was released it hadn't aged well.
Since power-ups are never lost once acquired, shooting creeps actually becomes easier as you progress! The one-player mode is a thoroughly dull affair that drags on indefinitely, and the two-player simultaneous mode is equally boring.