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W historii gier pojawiają się czasem takie pozycje, które wywracają wszystko do góry nogami i sprawiają, że nam graczom opadają przysłowiowe szczęki. Są takie pozycje, które są na tyle innowacyjne, że wyznaczają nowe standardy i kierunki rozwoju gier. Są w końcu również i takie, które porażają oprawą audiowizualną. Tak się akurat składa, że w historii elektronicznej rozrywki jest dosłownie kilka gier, które spełniają wszystkie te warunki. Jedną z nich jest Pac-Man.
Overall, this game isn’t bad. It’s just that far better games of this type are available on the Atari 2600. If you can’t find Ms. Pac-man, Jr. Pac-man, or one of the decent Pac-man clones, this game is enough to keep you entertained, but if you already have Ms. Pac-man or Jr. Pac-man, I would recommend not pursuing the addition of this game to your collection unless it is for collection purposes.
Dieses Spiel objektiv zu bewerten fällt schwer. Nüchtern betrachtet ist es eine grausige Spielhallenumsetzung. Grafisch mau, Sound kaum vorhanden und die Spielelemente vereinfacht. Im Kern aber bietet Pac-Man auf dem Atari 2600 genau das, was das Spiel einst so groß machte. Deshalb nicht von der verhältnismäßig niedrigen Wertung abschrecken lassen und Pac-Man eine faire Chance geben. Zumal es den Titel auf Flohmärkten und Internet Auktionshäusern nahezu geschenkt gibt.
Pac-Man was legendary in arcades for simple concept with insanely engaging game-play. this legendary status also came with the Atari 2600 release, but for different reason. It sucked ass with legendary magnitude. As a kid, I got a kick out of playing it at home, but the experience really made me want to go back and play in the arcade. Pac-Man is best played on a more advanced platform.
For a title that caused a dent in Atari’s reputation and is often cited as one the games that started the industry on the path towards the videogame crash of 1984, it's certainly not one of the worst games of all time, and it can be fun on its own merits. Based on gameplay alone, Atari’s Pac-man a guilty pleasure at best, but considering its infamy and how common it is to find, it probably belongs in your collection.
For those who say that 2600 Pac-Man is still a fun game, I kind of agree. I can’t deny that I have had some fun with the game over the years. But there are so many maze games for the 2600 that are clearly superior; they may not be licensed Pac-Man but they are still better at what they do. The obvious ones in this category include Ms. Pac-Man and Jr. Pac-Man, but there’s also Mouse Trap, Alien, Jawbreaker and Lock ‘N’ Chase. None of these games have nearly the amount of flicker that Pac-Man has. All of them control much better as well.
The work put into that cartridge kind of made me look at it as Atari's apology to us gamers. It obviously wasn't a PERFECT port, but there were multiple colors of ghost; fruit was bouncing around the mazes ready to be gobbled for bonus points and every couple times you cleared a maze, the lay-out changed. Now that's how to make a worthy console version of a game!
After all is said and done, this version is a slap in the face to Pac-fans, and the worst Pac-Man game in history. If you want a 2600 Pac-fix, you'll be better of with Ms. Pac-Man and Jr. Pac-Man, two far superior arcade translations.
You could almost forgive Atari if they had just tried to simulate the arcade game in terms of its gameplay, but they failed there as well. The layout is completely different than the arcade and the blocky walls and oversized dots completely alter the atmosphere. A huge scoring display and boxes that represent “number of Pac-Mans left” add to that non-Pac, squarish feel. One good thing about the game is the control - I had fewer problems “missing the turn” than on other Pac-clones, probably because the openings are so large and the game moves so slowly that you really can’t miss! A truly forgettable experience. In fact, forget you even read this review and get on with your life.
Overall, Pac-Man for the 2600 is certainly not worth your time or money. While it does feature multiplayer, it would be hard to honestly find two people who truly want to play this game for fun. I feel bad for Tod Frye because he certainly doesn’t deserve the blame for this game. It was even brought up in the development stage that gamers wouldn’t be happy playing this port, but it was dismissed by the higher-ups. Frye did the best he could with the hardware he had. Whether or not the sales of Pac-Man led to the Video Game Crash of 1983 or not is up for debate, but what isn’t up for debate is how terrible this game ends up trying to represent the arcade version. It’s a time waster at best, and with apologies to Swagz, that’s more than reason enough to stay away from this version of Pac-Man.
For all the talk of "bringing the arcade home," the Atari 2600 was incapable of delivering arcade perfect experiences (save for Pong). I could accept imperfection if the resulting port was still fun. Pac-Man lost all the appeal that the arcade version had, and it wasn't enjoyable enough to stand on its own merits. I could accept that the circumstances weren't ideal for Tod Frye (too short a development calendar and too small a cartridge), and at least the game is functional. However, this port is simply not fun. At a time when you could get a faithful port of Pac-Man on your smartphone, don't waste time with this one. It may not be as bad as its reputation suggests, but it's bad enough.
This is Pac-Man by name alone, and it has "rush job" written all over it. Even so, the game is playable, and if you select a tough difficulty level you'll have your hands full. Atari would later release fantastic renditions of Ms. Pac-Man and Jr. Pac-Man, but the damage had already been done.
To sum it up, this title is for die-hard collectors only who feel they need it to complete their library of games. There's not just a lot of fun to be had from this awful offering, in fact. If you're looking for a good version of Pac-Man, go with Ms. Pac-Man and leave this game alone. It'll just frustrate you.