User Reviews

The closest the 2600 ever came to an epic TheoryOfChaos (55) 5 Stars5 Stars5 Stars5 Stars5 Stars
Do more things besides collecting gold Katakis | カタキス (39490) 4 Stars4 Stars4 Stars4 Stars4 Stars

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.1
Graphics The quality of the art, or the quality/speed of the drawing routines 4.0
Personal Slant How much you personally like the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 3.9
Story / Presentation The main creative ideas in the game and how well they're executed 2.0
Overall User Score (18 votes) 3.9

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Tilt (Apr, 1984)
Graphisme et action à la hauteur des grands jeux d'Activision, bruitages étonnants, Pitfall II entame une nouvelle carrière sous de brillants auspices.
Retro Game Reviews (Apr 24, 2016)
Forget being one of the best Atari 2600 games, Pitfall II: Lost Caverns is one of the greatest games of all time. Programmer David Crane did a remarkable job in harnessing the true power of the humble 2600 console and what stands here is a masterpiece in concept, sound, level design and gameplay.
TeleMatch (May, 1984)
Erprobte Pitfall!-Spieler werden dieses Programm selbstredend strategisch angehen, mit Lageplan und eingezeichneten Hindernissen und Gefahrenpunkten. Womit ersichtlich ist, daß die Tüftler und Knobler etwas zu tun bekommen. Beträchtlich mehr allerdings als bei der ersten Cassette mit den „nur“ 256 Bildschirmen, so scheint es mir. Wie Activision auf der Las Vegas CES mitteilte, wurde mit der Gestaltung der Unterwelt die größte Matrix für den Atari 2600 entwickelt, die es gibt: Sage und schreibe acht Screens in der Breite und 28 (!) Ebenen in der Tiefe. Ein Genuß, ebenso wie die sehr gute Hintergrundmusik (drei verschiedene Stücke plus Schlagzeug)! Zusammengefaßt: Ein Superspiel.
The Video Game Critic (Sep 02, 2005)
Developer David Crane pulled out all the stops with this one. I only wish he has incorporated a much-needed "duck" move to avoid those pesky bats. Still, Pitfall II is a well-conceived adventure and a technical marvel.
Pitfall II is my favorite VCS game of all time, and with good reason. Many have called this the greatest VCS game ever made, and frankly, I'd have to agree with them. The scope of the adventure was unheard of at the time, and along with the fantastic controls, gorgeous graphics and terrific music, it's truly earned its reputation. Pitfall II is truly deserving of a place in any VCS fan's library.
The Atari Times (Jun 09, 2001)
I recommend this game for anyone who has ever felt the urge to fall down waterfalls, flirt with scorpions, and ride a huge balloon through underground caverns. Overall I give this game a 95%.If only it could have been a little longer…So pack your bags and apply the bug repellent, its time to go on an adventure.
Woodgrain Wonderland (Sep 11, 2017)
Pitfall II: Lost Caverns is quite possibly the pinnacle of technical achievement on the Atari 2600. Featuring multichannel sound, a game map of about 32 screens according to my math (which I admit could be faulty) and a manual that’s almost as fun to read as the game is to play, programmer David Crane created an absolute monster of a game which – and I know I say this a lot but in this case it is inarguably true – pushed the capabilities of the VCS right into the stratosphere. I can say this with confidence given that the versions of the game for Atari 5200, Atari 8-bit and eventually the arcade version (in one of the few instances in which a console game was ported to a coin-op) brought little new to the table other than slightly prettied-up graphics.
Oldies Rising (Dec 25, 2013)
Vous l’aurez donc bien compris, Pitfall! II Lost Caverns est bel et bien un incontournable de la console Atari 2600. Si vous ne pouvez pas vous le procurer, vous passerez vraiment un côté d’un jeu réellement fondateur d’un genre qui se précisait chaque fois un petit peu plus : le jeu de plates-formes. On retrouve ici et là énormément d’ingrédients qui ont fait que Mario, un beau jour, a pu s’imposer en tant que référence du genre! La véritable force de ce jeu est que son créateur, David Crane, sut entendre et comprendre les envies des joueurs en modifiant ce qui –pour ces derniers- n’allait pas dans son premier épisode.
Techtite (1999)
Pitfall 2 was the bittersweet exception. It did indeed make vast improvements to the original Pitfall game, and that may have been half the problem. You could go up and down, not just left to right, through an admittedly impressive subterranean world to explore. Yet in making such a large expanse of game, some of the original game's charm was lost. There was a sort of enjoyable simplicity of the original game. Not to mention how the new game had an action-adventure element that, perhaps, old school video gamers weren't quite ready for yet.