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User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.9
Graphics The quality of the art, or the quality/speed of the drawing routines 3.6
Personal Slant How much you personally like the game, regardless of other attributes 3.2
Sound / Music The quality of the sound effects and/or music composition 3.0
Story / Presentation The main creative ideas in the game and how well they're executed
(required for every game entry that isn't a compilation or special edition)
Overall User Score (7 votes) 3.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Power Play (May, 1988)
Wer auf Action pur steht, wird von Private Eye enttäuscht sein. Sollten Sie von Weltraumschlachten und Lasergefechten die Nase voll haben, dann ist Private Eye sicherlich eine willkommene Abwechslung. Die Handlung beschränkt sich zwar auf das Suchen und Abliefern von Gegenständen, ist aber eine Zeit lang recht unterhaltsam. Wenn man allerdings alle fünf Fälle gelöst hat, ist der Reiz weg.
Woodgrain Wonderland (Oct 08, 2017)
I just wish Activision would have focused on the map aspects and jettisoned the silly action game elements. The graphics and music are sharp and on-point, which is hardly unusual for an Activision title of this vintage. I think the biggest problem is that Activision forgot to stick to the KISS (keep it simple, stupid) principle which made games like Pitfall! and Keystone Kapers so much fun.
The Video Game Critic (Aug 23, 1999)
The slick graphics have a cartoonish quality to them. There are many screens to explore, but it's too easy to get lost. In the final analysis, Private Eye requires too much trial and error, not to mention constant backtracking.