There are no reviews for this game.
Our Users Say
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall User Score (5 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
All in all, this is an enjoyable title to put in from time to time, but it's certainly not one of the better ones for the system. Grab it if you find it for a good price. Spacechase is fairly scarce, but I wouldn't go too much out of my way to find a copy.
Spacechase ist ein simples Shoot‘ em Up, das nur optisch aus der Masse heraussticht. Die bewegende Oberfläche des Planeten sieht gut aus, kann auf lange Sicht aber nicht über das eintönige Gameplay hinwegtäuschen. Eigentlich sitzt man nur da und bewegt sich mit Dauerfeuer über dem Bildschirm - Level für Level. Wirklich interessant sind nur die höheren Levels, die man glücklicherweise auch direkt anwählen kann. Erstklassige Spaceshooter gibt es allerdings auf dem Atari 2600 zur Genüge, also sollten euch die Alternativen nicht ausgehen!
In summary, Spacechase tries to give the appearance of depth and variety, but it comes up far short. The enemies come in several guises, but they are decidedly similar in terms of flight patterns. There are no flying saucers like in Space Invaders, swooping ships like in Galaxian, or any other oddball enemies to help break up the monotony. The difficulty levels are a welcome feature, but the number of variations is misleading. Most importantly, the gameplay is less than thrilling.
SpaceChase may hold some interest for collectors, but the game itself is based on a single point of interest - a scrolling planetary backdrop (which was pretty cool for it's time) - and gets old. Additionally, the pattern of invading ships is very simplistic. Despite these drawbacks, we dig playing it frequently... in very short doses
While Spacechase looks good – especially considering its company and its vintage – it feels like a bare husk of an actual video game.
The animation is choppy and the collision detection is pitiful. The fact your missiles can cancel each other out doesn't enhance the overall experience - it degrades it by needlessly dragging out each wave. It's bad enough that the aliens and color scheme remain constant between waves, but even the difficulty stays the same! Space Chase doesn't look so hot sticking out of an Atari 2600 console, but it looks terrific in a trash can!
Note: Actual grade is F-